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A geometry shader for Minecraft that adds a funky gradual roll-off to distant terrain, making the world come to life!

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Warning

Still under development. Currently only tested with Iris on 1.21.4

Tilde is a Minecraft shader that makes the world feel alive.

showcase.mp4

Here's a longer video showcasing the shader.

About

The shader only modifies the geometry of distant terrain1, making it extremely lightweight. If you're able to run Minecraft without shaders, you can run Tilde! Comes with three presets: Default, Increased Motion, and Reduced Motion.

  1. Small deviations from vanilla may be present as of this time. Modifying the terrain geometry in a shader like this means we have to replicate some aspects of the vanilla style ourself, such as the hand and cloud appearance for example. Feel free to report an issue if you find anything that looks off!

Installation

  1. Make sure the mods Sodium and Iris are installed.
  2. Inside the game, navigate to Options 🡒 Video Settings 🡒 Shader Packs... (or use the default shortcut O) and click the Open Shader Pack Folder... button.
  3. Download the latest shaderpack here and drag the file to your newly opened shaderpack folder.
  4. It should now appear in your shaderpack list in-game, so select it and click apply!

What da shadr doin?

The core idea is extremely simple. Basically, every vertex (corner of block) between 90% and 100% of the render distance gets their y-position shifted up- or downwards in a funky way based on its distance to the player. That's it.

If we then add a slight bump right before the downward slope, we also get this nice oscillating jello-effect when the player travels at a constant speed!

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About

A geometry shader for Minecraft that adds a funky gradual roll-off to distant terrain, making the world come to life!

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