- New York
Stars
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
C# bindings for SDL3 (https://github.com/libsdl-org/SDL)
True coop multiplayer mod for Noita.
Minimal implementation of clipped objective Proximal Policy Optimization (PPO) in PyTorch
Godot C# extension for Visual Studio
A tool to select chunks from Minecraft worlds for deletion or export.
Proximal Policy Optimization (PPO) algorithm for Super Mario Bros
π A set of Game Boy Advance (GBA) C++ libraries to interact with the Serial Port. Its main purpose is to provide multiplayer support to homebrew games.
Deep Reinforcement Learning (PPO) applied to a Spiderman Swinging Environment
Emulate the PSX reverb sound in your music software.
Model viewer and command-line tools for extracting models from various GCN/3DS/PC games en-masse.
π΅ Split MIDI tracks with multiple instruments! Convert MIDI to FLP! π΅
A simple standalone program which automates the installation, removal and maintenance of BetterDiscord.
Testbed project for Unity HDRP (High Definition Render Pipeline)
Free Motion Capture for Everyone πβ¨
Another fucking c# Steamworks implementation
π WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)
Toolkit for converting and building songs for Rock Band, Guitar Hero, Clone Hero, and other similar rhythm games
C# Xoshiro256** library THAT USES INCLUSIVE MAX VALUES geez
Downloads videos and playlists from YouTube
My Unity post processing pipeline and shaders