Add PANDA3D_physics_collision_shapes #1829
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Finally getting around to re-introducing a new physics extension(s) based off of the BLENDER_physics extension (#1104). Some discussion points:
Note that this only covers collision shapes from the old BLENDER_physics extension. Rigid body physics information (e.g., mass, damping) is left for another extension.
Also, while this PR lists known implementations, those implementations are still a work in progress.