Starred repositories
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
A state-of-the-art software occlusion culling system
Mesh optimization library that makes meshes smaller and faster to render
aka ogre v2 - scene-oriented, flexible 3D C++ engine
Godot Engine – Multi-platform 2D and 3D game engine
RobertBeckebans / RBDOOM-3-BFG
Forked from id-Software/DOOM-3-BFGDoom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
Unofficial source code repo for Jeffrey Richter and Christophe Nasarre's Windows via C/C++ 5th edition.
Official DirectX headers available under an open source license
Tools for tracing OpenGL, Direct3D, and other graphics APIs
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
Azur Lane bot (CN/EN/JP/TW) 碧蓝航线脚本 | 无缝委托科研,全自动大世界
DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)
Ocean simulation based on the paper of Jerry Tessendorf: Simulating Ocean Water
Single Pass Downsampler (SPD)
nvpro-pipeline is a research rendering pipeline
RenderDoc is a stand-alone graphics debugging tool.
[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
A simple framework for rapid prototyping on Vulkan or Direct3D 12
Code repository for Learning Vulkan, published by Packt
Stochastic Screen Space Reflections (SSSR)
Unreal Engine 4 Dynamic Water Project by marvelmaster