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52 changes: 52 additions & 0 deletions
52
Plugins/OceanPlugin/Source/OceanPlugin/Classes/InfiniteSystemComponent.h
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Original file line number | Diff line number | Diff line change |
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#pragma once | ||
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#include "OceanPluginPrivatePCH.h" | ||
#include "InfiniteSystemComponent.generated.h" | ||
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UENUM() | ||
enum EFollowMethod | ||
{ | ||
LookAtLocation, | ||
FollowCamera, | ||
FollowPawn, | ||
Stationary | ||
}; | ||
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/** | ||
* Infinite Ocean Plane System. | ||
* Follows camera and scales by distance to make a plane appear as infinite. | ||
*/ | ||
UCLASS(hidecategories=(Object, Mobility, LOD), ClassGroup=Physics, showcategories=Trigger, MinimalAPI, meta=(BlueprintSpawnableComponent)) | ||
class UInfiniteSystemComponent : public USceneComponent | ||
{ | ||
GENERATED_UCLASS_BODY() | ||
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings") | ||
bool UpdateInEditor; | ||
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings") | ||
TEnumAsByte<enum EFollowMethod> FollowMethod; | ||
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings") | ||
float GridSnapSize; | ||
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings") | ||
float MaxLookAtDistance; | ||
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings") | ||
bool ScaleByDistance; | ||
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings") | ||
float ScaleDistanceFactor; | ||
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings") | ||
float ScaleStartDistance; | ||
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings") | ||
float ScaleMin; | ||
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings") | ||
float ScaleMax; | ||
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virtual void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override; | ||
}; |
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Plugins/OceanPlugin/Source/OceanPlugin/Classes/Terrain/MarchingCubes.h
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