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Merged the OSG-3.0 branch versions of into svn/trunk.
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robertosfield committed Jun 28, 2011
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5 changes: 3 additions & 2 deletions NEWS.txt
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Expand Up @@ -3,7 +3,7 @@ OSG News

= !OpenSceneGraph 3.0 release adds support OpenGL ES 1.1, OpenGL ES 2.0, OpenGL 3.x to 4.0, support for Andoid and IOS platforms and much more.

PERTHSHIRE, Scotland - 27th June 2011 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 3.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 3.0 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 3.0 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
PERTHSHIRE, Scotland - 28th June 2011 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 3.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 3.0 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 3.0 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.

=== Open-source development delivers industry-leading features and performance ===
The !OpenSceneGraph 3.0 release is the culmination of 12 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
Expand All @@ -23,8 +23,9 @@ The !OpenSceneGraph 3.0 release is the culmination of 12 years of work by the le
* New pov plugin for exporting a scene to POV-Ray format, enabling use of POV-Ray to do photo-realistic ray tracing
* New ply plugin for reading ply files
* Improvements to osgText that enable bevelling of 3D text and highter quality 2D fonts
* Improvements to osgVolume enabling high quality race traced volume rendering
* Improvements to osgVolume enabling high quality ray traced volume rendering
* Improvements to osgManipulator making it more flexible
* Improvements to osgParticle to support shader based particle effects
* Revamped 3ds plugin for reading and writing of .3ds files
* Revamped dxf plugin for reading and writing of .dxf files
* Support for Cocoa and 64bit OSX build
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2 changes: 1 addition & 1 deletion README.txt
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Expand Up @@ -27,7 +27,7 @@ more indepth instructions.

Robert Osfield.
Project Lead.
17th June 2011.
28th June 2011.

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1 change: 1 addition & 0 deletions applications/osgversion/Contributors.cpp
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Expand Up @@ -321,6 +321,7 @@ TypoCorrection typoCorrections[] =
{"Jea-Sebastien", "Jean-Sébastien"},
{"Jean-Sebasien", "Jean-Sébastien"},
{"Jean-Sebastien", "Jean-Sébastien"},
{"Jean-Sebestien", "Jean-Sébastien"},
{"Johhansen", "Johansen"},
{"Johnansen", "Johansen"},
{"Johnasen", "Johansen"},
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