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Pilot Public
Forked from BoomingTech/PiccoloPilot – mini game engine for games104
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Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
C++ Other UpdatedDec 1, 2021 -
GLSL-PathTracer Public
Forked from knightcrawler25/GLSL-PathTracerA GLSL Path Tracer
C++ MIT License UpdatedMar 28, 2021 -
filament Public
Forked from google/filamentFilament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
C++ Apache License 2.0 UpdatedMar 9, 2021 -
VulkanDemos Public
Forked from BobLChen/VulkanDemosVulkan Demos
C++ MIT License UpdatedFeb 9, 2020 -
Optix-PathTracer Public
Forked from knightcrawler25/Optix-PathTracerSimple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
C UpdatedDec 24, 2019 -
Vulkan Public
Forked from SaschaWillems/VulkanExamples and demos for the new Vulkan API
C++ MIT License UpdatedDec 8, 2019 -
Python Public
Forked from TheAlgorithms/PythonAll Algorithms implemented in Python
Jupyter Notebook MIT License UpdatedOct 8, 2019 -
Python-100-Days Public
Forked from jackfrued/Python-100-DaysPython - 100天从新手到大师
Jupyter Notebook UpdatedOct 3, 2019 -
RenderLab Public
Forked from Ubpa/RenderLabApp of RTR, PTR and Editor
C++ MIT License UpdatedSep 8, 2019 -
three.js Public
Forked from mrdoob/three.jsJavaScript 3D library.
JavaScript MIT License UpdatedDec 6, 2018 -
LearnOpenGL Public
Forked from JoeyDeVries/LearnOpenGLCode repository of all OpenGL tutorials found at https://learnopengl.com
C++ Other UpdatedNov 24, 2018 -
algorithm-visualizer Public
Forked from algorithm-visualizer/algorithm-visualizer🎆Interactive Online Platform that Visualizes Algorithms from Code
JavaScript MIT License UpdatedNov 19, 2018 -
optix_advanced_samples Public
Forked from nvpro-samples/optix_advanced_samplesC UpdatedOct 10, 2018 -
draco Public
Forked from google/dracoDraco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
C++ Apache License 2.0 UpdatedOct 6, 2018 -
GPU-Gems-Book-Source-Code Public
Forked from QianMo/GPU-Gems-Book-Source-Code💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
C++ UpdatedApr 26, 2018 -
optix_prime_baking Public
Forked from nvpro-samples/optix_prime_bakingShows how to bake ambient occlusion at mesh vertices using OptiX Prime
C++ UpdatedJun 28, 2016 -
gl_vk_threaded_cadscene Public
Forked from nvpro-samples/gl_vk_threaded_cadsceneOpenGL and Vulkan comparison on rendering a CAD scene using various techniques
C++ Other UpdatedJun 20, 2016 -
shared_external Public
Forked from nvpro-samples/shared_externalexternal libraries, needed for the samples (AntTweakBar; ZLib...)
C++ UpdatedMay 31, 2016 -
shared_sources Public
Forked from nvpro-samples/nvpro_coreshared source code and resources needed for the samples to run
C UpdatedMay 31, 2016 -
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build_all Public
Forked from nvpro-samples/build_allrepository containing cmake file to gather all the cloned samples and create one project (solution) with all
CMake UpdatedMay 8, 2015 -
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node Public
Forked from nodejs/node-v0.x-archiveevented I/O for v8 javascript
JavaScript Other UpdatedApr 2, 2014