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8 stars written in C++
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Real-Time Rendering Framework

C++ 2,789 513 Updated Jan 7, 2025

[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering

C++ 2,520 206 Updated Sep 24, 2024

🐙 🐙图形学论文实现

C++ 1,463 241 Updated Mar 6, 2022

Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )

C++ 266 25 Updated May 15, 2024

a simple unreal engine 4 plugins.

C++ 145 37 Updated Sep 14, 2022

Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"

C++ 81 3 Updated Oct 12, 2024

ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper

C++ 76 12 Updated Nov 24, 2022
C++ 1 Updated May 10, 2024