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GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting (SIGGRAPH Asia 2024, TOG)
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
Intrinsic Image Diffusion for Single-view Material Estimation
3D Gaussian Splatting for Real-Time Radiance Field Rendering - Detailed Windows Install & Usage Instructions
[ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing
Benchmark pipeline for evaluating language models on financial tasks, including sentiment analysis and credit scoring. Supports over ten tasks with modular design for easy integration of new tasks.…
Screen Space Global Illumination for Unity Universal Render Pipeline
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper
A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.
Unity remaster of the classic Sponza scene.
Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"
This project includes 4 sample pools with water refraction materials, a post process volume and real-time GI
RTXGI-DDGI Implementation with Unity (2022.3.17f1c1-URP14.0.9)
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.
Path Tracing with Unity RayTracing Shader
OpenGPTs- Powerful GPTs Colipot | 强大的gpts浏览器插件|多窗口|批量对话|chatgpt3.5|chatgpt4.0
《Real-Time Rendering 4th》 (RTR4) 中文翻译