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[D3D] Check for MSAA attachment creation failure.
In some cases the MSAA texture allocation can fail when setting up a GrD3DTextureRenderTarget, so we need to check for this and return nullptr. Change-Id: I9f0afa1357032eb8dd6829f4cdfdb14ca466bafc Bug: skia:14237 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/667300 Commit-Queue: James Godfrey-Kittle <[email protected]> Auto-Submit: Jim Van Verth <[email protected]> Reviewed-by: James Godfrey-Kittle <[email protected]>
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