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[ICCV 2023] MI-GAN: A Simple Baseline for Image Inpainting on Mobile Devices
One stop shop for getting started with the Vulkan API
WebGL 2.0 Compute shader Demos
CS, NTHU. 2021 CS542200, Parallel Programming.
A collection of tools, libraries, and tests for Vulkan shader compilation.
RISC-V assembler for an emulator I made in Turing Complete
Sample code for how to use Android binders from native (C++) space.
A collection of methods for Unity-Android Plugin development simplification.
Three.js-based implementation of 3D Gaussian splatting
C++ examples for the Vulkan graphics API
GO HERE FIRST: nvpro-samples overview
The code for CVPR21 paper "Deep Animation Video Interpolation in the Wild"
A collection of some of the neat math and physics tricks that I've collected over the last few years.
SSR solution for Unity URP
🤩 An AWESOME Curated List of Papers, Workshops, Datasets, and Challenges from CVPR 2024
RenderDoc is a stand-alone graphics debugging tool.
Lightning Attention-2: A Free Lunch for Handling Unlimited Sequence Lengths in Large Language Models
Python sample codes for robotics algorithms.