I'm a PhD student working at Ubisoft and INRIA team MANAO in Bordeaux.
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INRIA
- Bordeaux
Highlights
- Pro
Pinned Loading
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GLSL-mandelbrot
GLSL-mandelbrot PublicA simple mandelbrot set explorer using SFML rendered on GPU with a GLSL fragment shader.
C++
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Autonomous-Robot
Autonomous-Robot PublicForked from DopeyRobot/Dopey-DD2419
Fork of the 6 month robotics project course at KTH. I implemented most of the robot arm kinematics code as well as most of the objects detection and pose estimation pipleine.
Python
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flattenAnythingTorch
flattenAnythingTorch PublicImplementation of the Flatten Anything paper to generate UV maps for 3D meshes.
Python 1
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