Plugin to detect when your model loses tracking (ie when you go AFK). This uses some of your tracked blendshapes and calculates the total variance over a small window of time to determine when VNyan loses tracking. By default this uses ARKit blendshapes, but you can change those to be any blendshapes you want in the settings (though they'd need to be related to your face tracking in some way).
You can create Trigger nodes with these trigger names in your graphs to set what happens when tracking is lost or found.
- The
TrackingLost
trigger will signal when tracking is lost. - The
TrackingFound
trigger will signal when tracking is found again.
The current tracking state is also saved under the parameter LZ_TrackDetect_Flag
. All exposed parameters can be found in the monitor with the prefix LZ_TrackDetect_
You can also use the sleepyAFK
Graph included for a simple AFK setup that will have your model close their eyes and tilt their head down when tracking is lost, then reset when it's found again.
- Download the latest zip file from releases
- Unzip the contents in your VNyan folder. This will put the
.dll
and.vnobj
insideItems/Assemblies
for you. - The plugin should be present when you load VNyan! (you should see it in the plugin menu.
Note: Remember to enable 3rd party plugins in VNyan under Menu/Settings/Misc
You will also need at least v1.4.0
Make sure to hit Apply after making any changes so that the plugin can start using those changes!!
Minimum blendshape variance until tracking is considered "lost".
Time in milliseconds that blendshape variance must stay below the Sensitivity value until tracking is considered "lost".
List of blendshapes to use in tracking detection. You can add or remove any blendshapes you want for this to listen to. Must be separated by comma's ,
.
Here is the list of blendshapes I use as a default. This generally works for me, but you can add/remove to what works best for your tracking situation. The important thing is that at least some of the blendshapes in this list are tracked (which you can double check in VNyan's Monitor). Also, blendshapes with spaces in their name wont work here.
eyeWideLeft; eyeWideRight; BrowDownLeft; BrowDownRight; MouthSmileLeft; MouthSmileRight; EyeLookUpLeft; EyeLookUpRight;
VNyan is credited to Suvidriel
Special thanks to Sjatar for their UI code which this UI is adapted from.