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fix: race condition between renders, FindComponents, and WaitForHelper
fixes bUnit-dev#577. The problem is that FindComponents traverses down the render tree when invoked, and this ensures that no renders happens while it does so, without using locks like previous, which could result in deadlocks. fix: aways wrap FindComponentsInternal in Dispatcher fix: optimize wait for logging fix: ensure failure tasks in WaitForHelper run on Renderer schedular
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