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GPU Raytracer from scratch in C++/CUDA
A generic programming header only C++ library for processing polygonal and polyhedral meshes
A Python framework for high performance GPU simulation and graphics
C/C++ frontend for MLIR. Also features polyhedral optimizations, parallel optimizations, and more!
An MLIR-based compiler framework bridges DSLs (domain-specific languages) to DSAs (domain-specific architectures).
A lightweight library for portable low-level GPU computation using WebGPU.
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
Clang build analysis tool using -ftime-trace
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
C++11/14/17 std::optional with functional-style extensions and reference support
C++11/14/17 std::expected with functional-style extensions
High-Performance Rendering Framework on Stream Architectures
The Fast Lexical Analyzer - scanner generator for lexing in C and C++
Concise, consistent, and legible badges in SVG and raster format
D2X - An eXtensible conteXtual Debugger for modern DSLs
🍀 The Nature Programming Language, may you be able to experience the joy of programming.
Fast and simple fluid simulator in Julia
A utility for creating amalgamated single-header C++ libraries