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A robust C# Pitaya client library using thread-safe dictionaries and System.Threading.Channels for efficient response handling and push message management. It supports asynchronous requests with ti…
基于ET框架致敬LOL的Moba游戏,提供完整的状态帧同步框架,包含预测回滚逻辑,基于双端行为树的技能系统,更多精彩等你发现!Based on the ET framework, we pay tribute to LOL's Moba game, providing a complete state frame synchronization framework, including pr…
我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统
Colyseus + Unity: Basic MMO with a chat system, player persistence, and multiple flowing rooms
TouchSocket is an integrated .NET networking framework that includes modules for socket, TCP, UDP, SSL, named pipes, HTTP, WebSocket, RPC, and more. It offers a one-stop solution for TCP packet iss…
cocos creator 基础框架,包含资源、ui管理,网络模块
cocos creator项目基础类库,包括socket, http网络连接,资源加载与管理,ui加载与管理,热更新实现机制,定时器,事件系统,tween动画工具, 音效播放,常用控件如recycle listview,recycle scrollview等
Maingol / Grasscutter
Forked from Grasscutters/GrasscutterA server software reimplementation for a certain anime game.
A server software reimplementation for a certain anime game.
A Realtime API Gateway used with NATS to build REST, real time, and RPC APIs, where all your clients are synchronized seamlessly.
go 实现的压测工具,ab、locust、Jmeter压测工具介绍【单台机器100w连接压测实战】
一个简单的使用FastAPI编写的原神模拟抽卡api。/ A simple Genshin Impact simulative gacha API written by FastAPI.
A lightweight concurrent server framework based on Golang.
稳定分支2.9.X 版本已更新,由【Golang语言游戏服务器】维护,全球服游戏服务器及区域服框架,目前协议支持websocket、http及RPC,采用状态同步、帧同步,愿景:打造MMO多人竞技游戏框架! 功能持续更新中... ...
一个专为游戏开发而设计的Excel配置表导出工具, 你可以现在Excel中按照规定的格式填写游戏配置数据,如:表格、枚举、设置选项,然后运行此工具导出JSON数据及对应的golang、C++、C#代码供你的项目使用。
a cli repl client for pitaya, great for testing servers during development