forked from MrEliptik/godot_experiments
-
Notifications
You must be signed in to change notification settings - Fork 1
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
12 changed files
with
327 additions
and
0 deletions.
There are no files selected for viewing
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,59 @@ | ||
; Engine configuration file. | ||
; It's best edited using the editor UI and not directly, | ||
; since the parameters that go here are not all obvious. | ||
; | ||
; Format: | ||
; [section] ; section goes between [] | ||
; param=value ; assign values to parameters | ||
|
||
config_version=4 | ||
|
||
_global_script_classes=[ ] | ||
_global_script_class_icons={ | ||
|
||
} | ||
|
||
[application] | ||
|
||
config/name="greenscreen_camera" | ||
run/main_scene="res://scenes/world.tscn" | ||
config/icon="res://icon.png" | ||
|
||
[display] | ||
|
||
window/size/width=1920 | ||
window/size/height=1080 | ||
window/size/borderless=true | ||
window/stretch/mode="2d" | ||
window/stretch/aspect="keep" | ||
|
||
[input] | ||
|
||
move_forward={ | ||
"deadzone": 0.5, | ||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null) | ||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) | ||
] | ||
} | ||
move_back={ | ||
"deadzone": 0.5, | ||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null) | ||
] | ||
} | ||
strafe_left={ | ||
"deadzone": 0.5, | ||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null) | ||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) | ||
] | ||
} | ||
strafe_right={ | ||
"deadzone": 0.5, | ||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) | ||
] | ||
} | ||
|
||
[rendering] | ||
|
||
quality/filters/anisotropic_filter_level=8 | ||
quality/filters/msaa=3 | ||
environment/default_environment="res://default_env.tres" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,8 @@ | ||
[gd_scene load_steps=2 format=2] | ||
|
||
[ext_resource path="res://visuals/models/pawn/pawn.glb" type="PackedScene" id=1] | ||
|
||
[node name="pawn" instance=ExtResource( 1 )] | ||
|
||
[node name="Pawn" parent="." index="0"] | ||
layers = 2 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,61 @@ | ||
extends KinematicBody | ||
|
||
onready var camera = $Pivot/Camera | ||
|
||
var gravity: float = -30 | ||
var max_speed: float = 8 | ||
var mouse_sensitivity: float = 0.0015 # radians/pixel | ||
|
||
var velocity: Vector3 = Vector3() | ||
|
||
# OBJECT | ||
var collider = null | ||
var previous_collider = null | ||
var picked_up = null | ||
|
||
var initial_distance: float = 0.0 | ||
|
||
func _ready(): | ||
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) | ||
|
||
func get_input(): | ||
var input_dir = Vector3() | ||
# desired move in camera direction | ||
|
||
if Input.is_action_pressed("move_forward"): | ||
input_dir += -camera.global_transform.basis.z | ||
if Input.is_action_pressed("move_back"): | ||
input_dir += camera.global_transform.basis.z | ||
if Input.is_action_pressed("strafe_left"): | ||
input_dir += -camera.global_transform.basis.x | ||
if Input.is_action_pressed("strafe_right"): | ||
input_dir += camera.global_transform.basis.x | ||
input_dir = input_dir.normalized() | ||
return input_dir | ||
|
||
func _unhandled_input(event): | ||
if event is InputEventMouseMotion and Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED: | ||
rotate_y(-event.relative.x * mouse_sensitivity) | ||
$Pivot.rotate_x(-event.relative.y * mouse_sensitivity) | ||
$Pivot.rotation.x = clamp($Pivot.rotation.x, -1.2, 1.2) | ||
|
||
func _process(delta): | ||
if Input.is_action_just_pressed("ui_cancel"): | ||
if Input.get_mouse_mode() == Input.MOUSE_MODE_VISIBLE: | ||
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) | ||
else: | ||
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) | ||
|
||
func _physics_process(delta): | ||
if picked_up: | ||
var new_distance = picked_up.global_transform.origin.distance_to(global_transform.origin) | ||
# print("New dist: ", new_distance) | ||
# print("Scale diff: ", new_distance/initial_distance) | ||
|
||
velocity.y += gravity * delta | ||
var desired_velocity = get_input() * max_speed | ||
|
||
velocity.x = desired_velocity.x | ||
velocity.z = desired_velocity.z | ||
velocity = move_and_slide(velocity, Vector3.UP, true) | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,36 @@ | ||
[gd_scene load_steps=5 format=2] | ||
|
||
[ext_resource path="res://scenes/player.gd" type="Script" id=1] | ||
[ext_resource path="res://scenes/pawn.tscn" type="PackedScene" id=2] | ||
|
||
[sub_resource type="CapsuleShape" id=1] | ||
radius = 0.5 | ||
|
||
[sub_resource type="BoxShape" id=2] | ||
extents = Vector3( 0.4, 0.1, 0.4 ) | ||
|
||
[node name="Player" type="KinematicBody"] | ||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.055, 0 ) | ||
script = ExtResource( 1 ) | ||
|
||
[node name="Body" type="CollisionShape" parent="."] | ||
transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, 0 ) | ||
shape = SubResource( 1 ) | ||
|
||
[node name="Feet" type="CollisionShape" parent="."] | ||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.956, 0 ) | ||
shape = SubResource( 2 ) | ||
|
||
[node name="Pivot" type="Spatial" parent="."] | ||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.737966, 0 ) | ||
|
||
[node name="Camera" type="Camera" parent="Pivot"] | ||
cull_mask = 1048573 | ||
current = true | ||
fov = 80.0 | ||
|
||
[node name="CameraTarget" type="Position3D" parent="."] | ||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0118878, 0 ) | ||
|
||
[node name="pawn" parent="." instance=ExtResource( 2 )] | ||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.04221, 0 ) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,9 @@ | ||
extends Spatial | ||
|
||
# Called when the node enters the scene tree for the first time. | ||
func _ready(): | ||
pass | ||
|
||
func _process(delta): | ||
$Viewport/Camera.look_at($Player.get_node("CameraTarget").global_transform.origin, Vector3.UP) | ||
$Viewport2/Camera.look_at($Player.get_node("CameraTarget").global_transform.origin, Vector3.UP) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,153 @@ | ||
[gd_scene load_steps=17 format=2] | ||
|
||
[ext_resource path="res://visuals/textures/texture_08.png" type="Texture" id=1] | ||
[ext_resource path="res://scenes/player.tscn" type="PackedScene" id=2] | ||
[ext_resource path="res://visuals/textures/texture_11.png" type="Texture" id=3] | ||
[ext_resource path="res://scenes/world.gd" type="Script" id=4] | ||
|
||
[sub_resource type="SpatialMaterial" id=4] | ||
albedo_color = Color( 0.701961, 0.701961, 0.701961, 1 ) | ||
albedo_texture = ExtResource( 1 ) | ||
uv1_triplanar = true | ||
|
||
[sub_resource type="SpatialMaterial" id=9] | ||
albedo_color = Color( 0.0196078, 0.0196078, 0.0196078, 1 ) | ||
|
||
[sub_resource type="ViewportTexture" id=11] | ||
viewport_path = NodePath("Viewport") | ||
|
||
[sub_resource type="SpatialMaterial" id=12] | ||
resource_local_to_scene = true | ||
albedo_texture = SubResource( 11 ) | ||
|
||
[sub_resource type="PlaneMesh" id=13] | ||
resource_local_to_scene = true | ||
material = SubResource( 12 ) | ||
size = Vector2( 8, 4 ) | ||
|
||
[sub_resource type="ViewportTexture" id=10] | ||
viewport_path = NodePath("Viewport2") | ||
|
||
[sub_resource type="SpatialMaterial" id=8] | ||
resource_local_to_scene = true | ||
flags_unshaded = true | ||
albedo_texture = SubResource( 10 ) | ||
|
||
[sub_resource type="PlaneMesh" id=1] | ||
resource_local_to_scene = true | ||
material = SubResource( 8 ) | ||
size = Vector2( 8, 4 ) | ||
|
||
[sub_resource type="ProceduralSky" id=5] | ||
|
||
[sub_resource type="Environment" id=6] | ||
background_mode = 2 | ||
background_sky = SubResource( 5 ) | ||
ambient_light_color = Color( 1, 1, 1, 1 ) | ||
ambient_light_sky_contribution = 0.0 | ||
tonemap_mode = 1 | ||
adjustment_enabled = true | ||
|
||
[sub_resource type="SpatialMaterial" id=15] | ||
albedo_color = Color( 1, 0.917647, 0.0509804, 1 ) | ||
albedo_texture = ExtResource( 3 ) | ||
uv1_triplanar = true | ||
|
||
[sub_resource type="CubeMesh" id=14] | ||
material = SubResource( 15 ) | ||
|
||
[node name="World" type="Spatial"] | ||
script = ExtResource( 4 ) | ||
|
||
[node name="Player" parent="." instance=ExtResource( 2 )] | ||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.81354, 0 ) | ||
|
||
[node name="CSGBox" type="CSGBox" parent="."] | ||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5, 0 ) | ||
use_collision = true | ||
invert_faces = true | ||
width = 25.0 | ||
height = 10.0 | ||
depth = 25.0 | ||
material = SubResource( 4 ) | ||
|
||
[node name="Viewport" type="Viewport" parent="."] | ||
size = Vector2( 1920, 1080 ) | ||
transparent_bg = true | ||
render_target_v_flip = true | ||
render_target_update_mode = 3 | ||
|
||
[node name="Camera" type="Camera" parent="Viewport"] | ||
transform = Transform( 0.00675424, 0, -0.999977, 0, 1, 0, 0.999977, 0, 0.00675424, 1.96952, 6.83915, -11.3751 ) | ||
cull_mask = 2 | ||
current = true | ||
fov = 40.0 | ||
|
||
[node name="Camera2" type="CSGBox" parent="Viewport/Camera"] | ||
transform = Transform( -1.62921e-07, 0, 1, 0, 1, 0, -1, 0, -1.62921e-07, -0.000247955, -0.00028944, -0.000444412 ) | ||
material_override = SubResource( 9 ) | ||
width = 1.0 | ||
height = 0.4 | ||
depth = 0.4 | ||
|
||
[node name="Lens" type="CSGCylinder" parent="Viewport/Camera/Camera2"] | ||
transform = Transform( -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, 0, 1, 0.570034, 0, 0 ) | ||
radius = 0.15 | ||
height = 0.2 | ||
sides = 16 | ||
|
||
[node name="Screen" type="MeshInstance" parent="."] | ||
transform = Transform( 1, 0, 0, 0, -0.171413, -0.985199, 0, 0.985199, -0.171413, -4.33926, 4.02376, -11.6551 ) | ||
mesh = SubResource( 13 ) | ||
material/0 = null | ||
|
||
[node name="Viewport2" type="Viewport" parent="."] | ||
size = Vector2( 1920, 1080 ) | ||
transparent_bg = true | ||
render_target_v_flip = true | ||
render_target_update_mode = 3 | ||
|
||
[node name="Camera" type="Camera" parent="Viewport2"] | ||
transform = Transform( 0.00675424, 0, -0.999977, 0, 1, 0, 0.999977, 0, 0.00675424, -1.94913, 6.83915, -11.3487 ) | ||
current = true | ||
fov = 40.0 | ||
|
||
[node name="Camera2" type="CSGBox" parent="Viewport2/Camera"] | ||
transform = Transform( -1.62921e-07, 0, 1, 0, 1, 0, -1, 0, -1.62921e-07, -0.000247955, -0.00028944, -0.000444412 ) | ||
material_override = SubResource( 9 ) | ||
width = 1.0 | ||
height = 0.4 | ||
depth = 0.4 | ||
|
||
[node name="Lens" type="CSGCylinder" parent="Viewport2/Camera/Camera2"] | ||
transform = Transform( -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, 0, 1, 0.570034, 0, 0 ) | ||
radius = 0.15 | ||
height = 0.2 | ||
sides = 16 | ||
|
||
[node name="Screen2" type="MeshInstance" parent="."] | ||
transform = Transform( 1, 0, 0, 0, -0.171413, -0.985199, 0, 0.985199, -0.171413, 4.15281, 4.02376, -11.6551 ) | ||
mesh = SubResource( 1 ) | ||
material/0 = null | ||
|
||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."] | ||
environment = SubResource( 6 ) | ||
|
||
[node name="DirectionalLight" type="DirectionalLight" parent="WorldEnvironment"] | ||
transform = Transform( 0.896965, 0.253231, -0.362391, 0, 0.819702, 0.57279, 0.442101, -0.513773, 0.735245, 0, 8.55322, 0 ) | ||
shadow_enabled = true | ||
|
||
[node name="CSGMesh" type="CSGMesh" parent="."] | ||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 4.2244 ) | ||
use_collision = true | ||
mesh = SubResource( 14 ) | ||
|
||
[node name="CSGMesh2" type="CSGMesh" parent="."] | ||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.81883, 1, 4.2244 ) | ||
use_collision = true | ||
mesh = SubResource( 14 ) | ||
|
||
[node name="CSGMesh3" type="CSGMesh" parent="."] | ||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.55169, 1, 4.2244 ) | ||
use_collision = true | ||
mesh = SubResource( 14 ) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1 @@ | ||
"Pawn [Chess]" (https://skfb.ly/6WTXH) by cengizkurtoglu1 is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). |
Binary file not shown.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.