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MarkWilds committed Mar 4, 2020
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# Runegear
!!!VERY ALPHA!!!
# RunegearX
Migrating the project to .net Core for a 1.0 release.
* Refactor code
* Add missing basic features
* CSG carve, slice, hollow
* Undo/redo of commands
* Visibility groups (layers)
* Basic entities
* Ability to add properties to brushes and entities

![alt text](runegear_old.png "Old image of Runegear CSG editor")

CSG Editor made in C# with OpenTK
#### Goal
The goal is to 'finish' this project and create a basic oldschool CSG editor with an engine agnostic file format.

Does not include CSG and Undo/Redo functionality!!
Editor dialog has no options!

Code is very rotten, started project 7+ years ago.

* Going te refactor in the future
* Going to add features:
* CSG carve, slice, hollow
* Undo/redo of commands
* Visibility groups
* Basic entities
* Ability to add properties to brushes and entities
#### Core editor features
* Saving/loading file format
* Undo/redo functionality
* Copy, cut, paste brushes/entities
* Texture browser/manager
* Basic configurability through settings
* colors, etc...

#### Core features
* Drawing brush primitives
* Rectangle, Cylinder, Wedge, Cone
* Manipulating brush primitives (brushes, faces, vertices)
* Move, Rotate, Scale, Skew
* Texturing brushes
* Shift, scale, rotate
* Justify (fit, center, top, left, right, bottom)
* Lock texture
* Grouping brushes & entities
* Logical grouping
* Visibility grouping
* Constructive solid geometry
* Carve
* Slice
* Hollow
* Extrude
* Place and manipulate entities (basically points with properties)
* Predefined entities
* Lights
* Custom defined entities
Binary file added runegear_old.png
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