Previously called bevy_dioxus.
Write cross-platform application with React-like declarative UI
and scalable ECS architecture all in Rust.
WARNING:
dip
is still in the very early stages of development.
main
branch is currently preparing for v0.2 release.
use dip::prelude::*;
fn main() {
App::new()
.insert_resource(WindowDescriptor {
title: "dip Plugin Example".to_string(),
..Default::default()
})
.add_plugin(DesktopPlugin::<NoUiState, NoUiAction, NoAsyncAction>::new(Root))
.run();
}
fn Root(cx: Scope) -> Element {
cx.render(rsx! {
h1 { "Hello, World !" }
})
}
Code example
# Cargo.toml
[dependencies]
dip = { version = "0.2", features = ["desktop"] }
use dip::prelude::*;
fn main() {
App::new()
.insert_resource(WindowDescriptor {
title: "Desktop App".to_string(),
..Default::default()
})
.add_plugin(DesktopPlugin::<NoUiState, NoUiAction, NoAsyncAction>::new(Root))
.run();
}
fn Root(cx: Scope) -> Element {
let name = use_state(&cx, || "world".to_string());
cx.render(rsx! {
h1 { "Hello, {name} !" }
input {
value: "{name}",
oninput: |e| {
name.set(e.value.to_string());
},
}
})
}
Code example
# Cargo.toml
[dependencies]
dip = { version = "0.2", features = ["cli"] }
clap = { version = "3.2", features = ["derive"] }
use dip::{bevy::log::LogPlugin, prelude::*};
fn main() {
App::new()
.add_plugin(CliPlugin::<NoAsyncAction>::oneshot())
.add_plugin(ActionPlugin)
.add_plugin(LogPlugin)
.add_system(log_root_arg)
.add_system(log_path_flag)
.add_system(handle_hello)
.add_system(handle_task)
.add_system(handle_ping)
.run();
}
#[derive(CliPlugin, clap::Parser)]
#[clap(author, version, about, long_about = None)]
struct Cli {
root_arg: Option<String>,
#[clap(short, long)]
path: Option<String>,
#[clap(subcommand)]
action: Action,
}
#[derive(SubcommandPlugin, clap::Subcommand, Clone)]
pub enum Action {
// Named variant
Hello { name: Option<String> },
// Unnamed
Hello2(Hello2Args),
// Unit
Ping,
}
#[derive(clap::Args, Debug, Clone)]
pub struct Hello2Args {
name: Option<String>,
}
fn log_root_arg(cli: Res<Cli>) {
if let Some(arg) = &cli.root_arg {
info!("root arg: {:?}", arg);
}
}
fn log_path_flag(cli: Res<Cli>) {
if let Some(path) = &cli.path {
info!("path flag: {:?}", path);
}
}
fn handle_hello(mut events: EventReader<HelloAction>) {
for e in events.iter() {
info!("Hello, {}!", e.name.clone().unwrap_or("world".to_string()));
}
}
fn handle_task(mut events: EventReader<Hello2Action>) {
for e in events.iter() {
info!("Hello, {}!", e.name.clone().unwrap_or("world".to_string()));
}
}
fn handle_ping(mut events: EventReader<PingAction>) {
for _ in events.iter() {
info!("Pong !");
}
}
cargo run -- --help
dip-cli-example 0.1.0
Junichi Sugiura
Example binary project to showcase CliPlugin usage.
USAGE:
cli [OPTIONS] [ROOT_ARG] <SUBCOMMAND>
ARGS:
<ROOT_ARG>
OPTIONS:
-h, --help Print help information
-p, --path <PATH>
-V, --version Print version information
SUBCOMMANDS:
hello
hello2
help Print this message or the help of the given subcommand(s)
ping
Code example
# Cargo.toml
[dependencies]
dip = { version = "0.2", features = ["desktop"] }
# Removing this crate throws error.
# This is because some derive macros generates code using sub crate name instead of root
# (e.x. bevy_ecs::Component vs bevy::ecs::Compoent)
bevy_ecs = "0.8"
use dip::prelude::*;
fn main() {
App::new()
// Step 7. Put it all together
.add_plugin(DesktopPlugin::<UiState, UiAction, NoAsyncAction>::new(Root))
.add_plugin(UiStatePlugin) // generated by #[ui_state]
.add_plugin(UiActionPlugin) // generated by #[ui_action]
.add_system(update_name)
.run();
}
// Step 1: Define UiState
// Each field represents root state. You can create multiple of them.
// This macro generates UiState enum and UiStatePlugin which will be used in step 7.
#[ui_state]
struct UiState {
name: Name,
}
// Make sure to wrap primitive types or common type such as String with named struct or enum.
// You need to distinguish types in order to query specific root state in step 4 (system).
#[derive(Clone, Debug)]
pub struct Name {
value: String,
}
// This is how you define default value for Name root state.
impl Default for Name {
fn default() -> Self {
Self {
value: "world".to_string(),
}
}
}
// Step 2. Define actions
// Create as many as actions with struct or enum.
#[derive(Clone, Debug)]
pub struct UpdateName {
value: String,
}
// Step 3. Implement action creators
// Each method needs to return one of actions that you defined in step 2.
// This macro derives UiActionPlugin and UiAction which will be used in step 7.
#[ui_action]
impl ActionCreator {
fn update_name(value: String) -> UpdateName {
UpdateName { value }
}
}
// Step 4. Implement systems to handle each action defined in step 2.
// System is like reducer in Redux but more flexible.
fn update_name(mut events: EventReader<UpdateName>, mut name: ResMut<Name>) {
for action in events.iter() {
name.value = action.value.clone();
}
}
fn Root(cx: Scope) -> Element {
// Step 5. Select state
let name = use_read(&cx, NAME);
let window = use_window::<UiAction, NoAsyncAction>(&cx);
cx.render(rsx! {
h1 { "Hello, {name.value} !" }
input {
value: "{name.value}",
oninput: |e| {
// Step 6. Dispatch the action !
window.send(UiAction::update_name(e.value.to_string()));
},
}
})
}
https://github.com/bevyengine/bevy
- Data-driven game engine based on Entity Component System(ECS) design pattern
- Flexible Plugin design
- Plugin ecosystem
Bevy is a cutting-edge game engine in Rust based on Entity Component System(ECS) design pattern. Think of it as a global state management tool like Redux but much more performant because all systems will run as parallel as possible. Thanks to its plugin system, there's already a handlfull of third-party Bevy plugins out there. Imagine implemnenting core logic as CorePlugin
seperated from UI layer. You may start with dip::desktop
to build desektop application. Then let's say you want to release a metaverse edition at some point in the future, it's as simple as swapping UI plugin to Bevy's 3d rendering plugin while still using the same CorePlugin.
https://github.com/DioxusLabs/dioxus
- Cross-platform (macOS, Linux, Windows, TUI, etc.)
- React-like declarative UI library
- Virtual dom is 3x faster than React
- Minimum bundle size is around 20x lighter than Electron (8 MB vs 160MB)
Dioxus is a cross-platform declarative UI library. It provides familiar features that React developer expects such as component, state, props, hooks, global state, and router. If you familiar with any modern state driven UI framework, you should be able to read or write Dioxus components without knowing Rust.
Make sure to install all prerequisites for Tauri. Prerequisites
Find more in examples/ directory.
gh repo clone diptools/dip
cd dip
# Counter example
cargo run --example counter --features desktop
# TodoMVC example
npm install # requires npm for styling
# this script compiles Tailwind CSS and starts Rust example
cargo run --example todomvc --features desktop