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Merge pull request #1973 from ChuckM-Intel/patch-1
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Remove incorrect statement from the docs
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stevewhims authored Feb 13, 2025
2 parents 2becac4 + d89d4fe commit 893e9d2
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Expand Up @@ -87,7 +87,7 @@ See <a href="/windows/desktop/direct3d12/d3d12-graphics-reference-returnvalues">

## -remarks

By using <b>Reset</b>, you can re-use command list tracking structures without any allocations. Unlike <a href="/windows/desktop/api/d3d12/nf-d3d12-id3d12commandallocator-reset">ID3D12CommandAllocator::Reset</a>, you can call <b>Reset</b> while the command list is still being executed.
By using <b>Reset</b>, you can re-use command list tracking structures without any allocations. Unlike <a href="/windows/desktop/api/d3d12/nf-d3d12-id3d12commandallocator-reset">ID3D12CommandAllocator::Reset</a>, you can call ID3D12GraphicsCommandList::<b>Reset</b> while the command list is still being executed.

You can use <b>Reset</b> for both direct command lists and bundles.

Expand All @@ -112,11 +112,6 @@ Apps must specify a command list allocator. The runtime will ensure that an all


<b>Reset</b> fails for bundles that are referenced by a not yet submitted command list.


<h3><a id="Debug_layer"></a><a id="debug_layer"></a><a id="DEBUG_LAYER"></a>Debug layer</h3>
The debug layer will also track graphics processing unit (GPU) progress and issue an error if it can't prove that there are no outstanding executions of the command list.



#### Examples
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