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Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.
Fully Procedural and Dynamic Grass for Unity URP
A Unity package to make runtime procedural mesh generation more flexible.
A list of alternatives for Adobe software
Unity C# attribute for serializing component and interface references within the scene or prefab during OnValidate.
A Customizable Post-Processing Renderer Feature for Universal Render Pipeline
Provides an efficient allocation free async/await integration for Unity.
A privacy-first, open-source platform for knowledge management and collaboration. Download link: http://github.com/logseq/logseq/releases. roadmap: http://trello.com/b/8txSM12G/roadmap
Image Polygonal Annotation with Python (polygon, rectangle, circle, line, point and image-level flag annotation).
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
This Kontakt library is the one that recorded Kagura-suzu(Japanese bell).
Plugins to make or improve widescreen resolutions support in games, add more features and fix bugs.
Powerful and convenient library for running actions after a delay in Unity3D.
GUI for both ShaderLab and ShaderGraph
Scheduling infrastructure for absolutely everyone.
A decentralized audio playing system for Unity, designed for simplicity and built to scale!
A framework for creating an arcade inspired physics system for vehicles in Unity
Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
(1)Add a new Quad GameObject (2)Use this shader (3)Done! Now you have billboard lens flare shader for URP!
A genshin-like post processing render feature, based on URP.
A collection of post processing effects for unity URP
Custom post processing examples for Unity URP (Universal Render Pipeline)
A Unity asset that lets you easily simulate very simple traffic into your scene.
Extend the Unity Toolbar with your own Editor UI code.
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
Cross-engine tool for lossless compression of sprites with identical areas