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  • Belarus, Minsk
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Starred repositories

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Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.

ShaderLab 789 124 Updated Dec 9, 2020

Fully Procedural and Dynamic Grass for Unity URP

C# 157 19 Updated Jan 23, 2025

A Unity package to make runtime procedural mesh generation more flexible.

C# 359 31 Updated Dec 13, 2023

A list of alternatives for Adobe software

6,021 258 Updated Jul 29, 2024

Unity C# attribute for serializing component and interface references within the scene or prefab during OnValidate.

C# 407 53 Updated Oct 15, 2024

A Customizable Post-Processing Renderer Feature for Universal Render Pipeline

C# 227 33 Updated Oct 5, 2022

Provides an efficient allocation free async/await integration for Unity.

C# 8,706 863 Updated Jan 7, 2025

A privacy-first, open-source platform for knowledge management and collaboration. Download link: http://github.com/logseq/logseq/releases. roadmap: http://trello.com/b/8txSM12G/roadmap

Clojure 34,533 2,012 Updated Feb 3, 2025

Image Polygonal Annotation with Python (polygon, rectangle, circle, line, point and image-level flag annotation).

Python 13,930 3,447 Updated Jan 23, 2025

Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.

HLSL 526 32 Updated Apr 4, 2024

This Kontakt library is the one that recorded Kagura-suzu(Japanese bell).

14 Updated Jan 30, 2019

Plugins to make or improve widescreen resolutions support in games, add more features and fix bugs.

C 2,416 229 Updated Feb 1, 2025

Portals in Unity

C# 810 176 Updated Jun 21, 2021

Powerful and convenient library for running actions after a delay in Unity3D.

C# 959 120 Updated Jun 2, 2021

GUI for both ShaderLab and ShaderGraph

C# 36 2 Updated Mar 15, 2024

Scheduling infrastructure for absolutely everyone.

TypeScript 33,774 8,527 Updated Feb 4, 2025

A decentralized audio playing system for Unity, designed for simplicity and built to scale!

C# 610 53 Updated Feb 2, 2025

A framework for creating an arcade inspired physics system for vehicles in Unity

ShaderLab 183 34 Updated Nov 27, 2024

Arcade vehicle physics for Unity

C# 432 67 Updated Oct 1, 2020

Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

HLSL 591 67 Updated Sep 23, 2024

Blur Basic Unity URP

C# 28 5 Updated May 29, 2023

(1)Add a new Quad GameObject (2)Use this shader (3)Done! Now you have billboard lens flare shader for URP!

ShaderLab 469 82 Updated Feb 23, 2023

A genshin-like post processing render feature, based on URP.

C# 144 24 Updated Dec 9, 2023

A collection of post processing effects for unity URP

C# 16 Updated Aug 14, 2022

Custom post processing examples for Unity URP (Universal Render Pipeline)

C# 113 10 Updated Jul 9, 2021

A Unity asset that lets you easily simulate very simple traffic into your scene.

C# 266 57 Updated Aug 8, 2022

Extend the Unity Toolbar with your own Editor UI code.

C# 1,739 178 Updated Dec 12, 2023

Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

C# 4,580 639 Updated Jan 18, 2025

Cross-engine tool for lossless compression of sprites with identical areas

Rust 1,374 147 Updated Nov 27, 2024
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