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Basic Python interface for MoveIt 2 built on top of ROS 2 actions and services
visualize URDF/XACRO file, URDF Viewer works on Windows/MacOS/Linux
A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives
A large-scale benchmark and learning environment.
Numbast is a tool to build an automated pipeline that converts CUDA APIs into Numba bindings.
An example implementation of OpenPBR in a WebGL pathtracer
NVIDIA Math Libraries for the Python Ecosystem
Musicpy is a music programming language in Python designed to write music in very handy syntax through music theory and algorithms.
A collection of lock-free data structures written in standard C++11
SapienIPC experimental release. This release is temporary and will not be maintained. We will release a stable version soon.
The GaussianSplatting Implementation based on LuisaCompute
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
MSCCL++: A GPU-driven communication stack for scalable AI applications
Multi-Joint dynamics with Contact. A general purpose physics simulator.
GPU-optimized version of the MuJoCo physics simulator, designed for NVIDIA hardware.
PINNs-Torch, Physics-informed Neural Networks (PINNs) implemented in PyTorch.
Physics Informed Machine Learning Tutorials (Pytorch and Jax)
This is a series of GPU optimization topics. Here we will introduce how to optimize the CUDA kernel in detail. I will introduce several basic kernel optimizations, including: elementwise, reduce, s…