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1.0.7 #5

Merged
merged 17 commits into from
Feb 18, 2023
Merged

1.0.7 #5

merged 17 commits into from
Feb 18, 2023

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NM-20
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@NM-20 NM-20 commented Feb 18, 2023

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Brawltendo and others added 17 commits December 14, 2022 23:46
* Initial RIFF EBX writing support

* Basic RIFF EBX writing

Should write valid EBX data for simple assets

* More accurate RIFF EBX writing

* Rewrite pointer fixup/relocation + object sorting
…m (prevents a crash involving type overrides trying to override types that don't exist). (#196)
* [Core] Fix for reloading profiles

* [Core] Fixes loading of legacy mods/projects for certain games
* [Core] Adds delegates to the sdk

* [Core] Revert debug change

* [Sdk] Update Attributes to support delegates

Co-authored-by: jona <[email protected]>
* [Sdk] Improve RIFF EBX writer

* Revert TypeLibrary.GetType changes

GUID lookup for TypeRefs will now look for both signed and unsigned type GUIDs

* Fix errors when writing TypeRefs
* Commit full version 1.1.0.5 of the BW Localization Plugin

* Add option to search with decimal text ids

* Prepare data structure for editing declinated adjectives

* Implement DragonAgeDeclinatedAdjectiveTuples- functions missing from last commit

* Prepare writing capability for DA:I declinated crafting name adjectives, bump plugin version to reflect major change in produced mod file

* Add setter and remove methods in resource, fix test method

* Fix incorrectly stated number of declinations

* Add adjective getters to text resources

* Refactor xml export, write declinated adjectives.

* Allow Importing of declinated adjectives from xml file

* Add Toggle and (currently non functional) resource selector in ui

* Fix switching to adjectives

* Enable display of declinated adjectives

* Add first sign of adjective edit window

* Working Edit dialog for adjectives

* Try formatting code in accordance with frosty codingstandards

* Small fixes to the adjective edit window

* Add ReplaceWindow

* Fix higlighting and display issues

* Make replacement window available form generic string editor

* Add settings for xml export

* Adapt to changed paths in Frosty 1.7
since `ToLower()` is locale sensitive, it can cause issues in non-English systems. for example in my case, in Windows 11 Turkish version, `"StarWarsBattlefrontII".ToLower()` evaluates to `"starwarsbattlefrontıı"`, which causes the check to fail. some old mods I have come across use "StarWarsBattlefrontII", although newer mods include "starwarsbattlefrontii", which doesn't cause any issues.
* [ModSupport] Fixes issues with CasBundleAction

* [Core] Fixes issue with Sdk updating

* [Sdk] Adds basic modding support for newer games

* [ModSupport] Fixes crashing issue for certain chunks and resources

* [MeshSetPlugin] Implements writing for newest layout

* [Sdk] Updates MaxBufferSize for fifa 21

* [ModSupport] Fixes issue with modding certain superbundles

* Update Fifa 21 to be readonly for any release

* [Sdk] Fix compression error madden

* fix

* [Core] Revert type info offset finder

* [Sdk] Update Huffman decoder

* [ModSupport] Fixes issue when only modifying TOC chunks

* [Core] Add expiremental legacy file support

* [MeshSetPlugin] Fixes issue with writing the meshset

* [Core] Fix issue with array guid

* [Sdk] Adds updated unbound sdk

* [ModSupport] Changes how toc chunks are modified

* [Core] Remove unused pattern

* [ModSupport] Fix issue with modifying assets which are not modified

* [ModSUpport] Fixes issue with fifa 21/22

* [Sdk] Fixes issue with shared type desc
* [Sdk] Update fifa 21 to be not read only

* [Core] Small fixes for added chunks and meshset

* [MeshSetPlugin] Fixes proc bone export for madden
@NM-20 NM-20 merged commit ca563c1 into NM-20:1.0.7 Feb 18, 2023
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8 participants