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1.0.7 #5
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1.0.7 #5
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* Initial RIFF EBX writing support * Basic RIFF EBX writing Should write valid EBX data for simple assets * More accurate RIFF EBX writing * Rewrite pointer fixup/relocation + object sorting
…m (prevents a crash involving type overrides trying to override types that don't exist). (#196)
* [Core] Fix for reloading profiles * [Core] Fixes loading of legacy mods/projects for certain games
* [Core] Adds delegates to the sdk * [Core] Revert debug change * [Sdk] Update Attributes to support delegates Co-authored-by: jona <[email protected]>
* [Sdk] Improve RIFF EBX writer * Revert TypeLibrary.GetType changes GUID lookup for TypeRefs will now look for both signed and unsigned type GUIDs * Fix errors when writing TypeRefs
* Commit full version 1.1.0.5 of the BW Localization Plugin * Add option to search with decimal text ids * Prepare data structure for editing declinated adjectives * Implement DragonAgeDeclinatedAdjectiveTuples- functions missing from last commit * Prepare writing capability for DA:I declinated crafting name adjectives, bump plugin version to reflect major change in produced mod file * Add setter and remove methods in resource, fix test method * Fix incorrectly stated number of declinations * Add adjective getters to text resources * Refactor xml export, write declinated adjectives. * Allow Importing of declinated adjectives from xml file * Add Toggle and (currently non functional) resource selector in ui * Fix switching to adjectives * Enable display of declinated adjectives * Add first sign of adjective edit window * Working Edit dialog for adjectives * Try formatting code in accordance with frosty codingstandards * Small fixes to the adjective edit window * Add ReplaceWindow * Fix higlighting and display issues * Make replacement window available form generic string editor * Add settings for xml export * Adapt to changed paths in Frosty 1.7
since `ToLower()` is locale sensitive, it can cause issues in non-English systems. for example in my case, in Windows 11 Turkish version, `"StarWarsBattlefrontII".ToLower()` evaluates to `"starwarsbattlefrontıı"`, which causes the check to fail. some old mods I have come across use "StarWarsBattlefrontII", although newer mods include "starwarsbattlefrontii", which doesn't cause any issues.
* [ModSupport] Fixes issues with CasBundleAction * [Core] Fixes issue with Sdk updating * [Sdk] Adds basic modding support for newer games * [ModSupport] Fixes crashing issue for certain chunks and resources * [MeshSetPlugin] Implements writing for newest layout * [Sdk] Updates MaxBufferSize for fifa 21 * [ModSupport] Fixes issue with modding certain superbundles * Update Fifa 21 to be readonly for any release * [Sdk] Fix compression error madden * fix * [Core] Revert type info offset finder * [Sdk] Update Huffman decoder * [ModSupport] Fixes issue when only modifying TOC chunks * [Core] Add expiremental legacy file support * [MeshSetPlugin] Fixes issue with writing the meshset * [Core] Fix issue with array guid * [Sdk] Adds updated unbound sdk * [ModSupport] Changes how toc chunks are modified * [Core] Remove unused pattern * [ModSupport] Fix issue with modifying assets which are not modified * [ModSUpport] Fixes issue with fifa 21/22 * [Sdk] Fixes issue with shared type desc
* [Sdk] Update fifa 21 to be not read only * [Core] Small fixes for added chunks and meshset * [MeshSetPlugin] Fixes proc bone export for madden
…or message changes (#227)
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