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QuestEditorGuideMPlace
You can use the MPlace type to specify the location where monsters of a Spawn should appear.
This is useful when you exactly know which kind of monster a spawn is and therefore know the group size.
This is the component selector, pressing this will allow you to select, create and delete components. See also QuestIniMPlace.
This is the component name, pressing this will allow you to select and create MPlaces.
This button is for renaming the component.
Select this then select somewhere on the board to place the monster (top left for horizonal, top right for vertical).
This allow you to change between right and down rotation (leave at right for small and huge sizes, this is used for medium and massive sizes (non-square).
Select this to change between master and minion.
Return to last selected component.