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7.0.0 Prerelease 14: Warps is a client-side setting now

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@NewSoupVi NewSoupVi released this 16 Nov 22:11
· 86 commits to master since this release

Features:

  • Make Warps a client toggle since they didn't make 0.5.1
  • Better "disabled" graphics for all the lattice panels

Fixes:

  • Lines on Desert Panels no longer get messed up on Rerando
  • Panels with Rotated Shapers and Negative Shapers now generate the correct amount of each shaper type
  • Fixed a warps message showing up multiple times

Changes from Prerelease 13

Features:

  • Support for ProgUseful item quality, using gold coloring and a new set of jingles
  • New Panel Hunt Jingles
  • New Understated Victory Jingle

Fixes:

  • Fix a box rotation edge case where long box became unsolvable when it was a hunt panel

Changes from Prerelease 12

Features:

Fixes:

  • Separated two hints that were actually combined together
  • Some more weird panel coloring stuff
  • Fix Tutorial Outpost Path Door still opening in Door Shuffle when you're playing Panel Hunt
  • The Speed Boost timer now no longer disappears during EEE

Changes from Prerelease 11

Additions:

  • New hints

Fixes:

  • Tutorial Panels will let you interact with them again (lol)
  • Town Triple will not just instasolve on panel hunt

Changes from Prerelease 10

Additions:

  • Switching between warps now uses the game's internal detection for directional input

Fixes:

  • Pressing A/D with no warps unlocked should no longer cause problems

Changes from Prerelease 9

Works with all seeds generated from 0.4.5 to 0.5.0, plus the upcoming 0.5.1 and the beta .apworld.

Fixes:

  • Challenge is no longer extreme hard mode (lol)
  • The "locked by" detection for some entities has been improved, hopefully
  • Power Surges should be a bit more robust, there was an issue where panels would stay off for another while
  • Can no longer warp during EEE
  • Pressing "E" repeatedly during a time where your character is not allowed to go to sleep no longer queues 1238095715890 messages
  • Incoming Item Jingles no longer queue (they aren't supposed to and didn't use to)

Changes from Prerelease 8

Fix some stuff about the Challenge song

Changes from Prerelease 7

Changes:

  • Update to Variety Version 3.2.4
  • Change the way some panels determine if they are solved (for the purposes of location checks and panel hunt)

Fixes:

  • Collect Mode Unchanged now handles recoloring panels a bit more intelligently

Changes from Prerelease 6

Additions

  • Add Swamp Platform warp

Fixes

  • Fix Shipwreck Warp not existing

Changes from Prerelease 5

Additions

Changes:

  • Death Link now respects sync mode better.

Changes from Prerelease 4

Additions

  • Put something in Jingles/Challenge.wav from the directory that the randomizer .exe is in. Have fun with your custom challenge song

Fixes

  • Fixed a rare race condition crash

Changes from Prerelease 3

Changes

  • Switched to a completely different audio engine (as in, started actually using one. lol). This should help implement more audio based features in the future.

Fixes

  • Fixed error with Load Credentials introduced by last prerelease, where it always thought the seed was new.
  • Fixed crash pertaining to bonk traps & also reverted accidental shortening of bonk traps
  • Fixes "Locked entity with unknown name" introduced by P1

Changes from Prerelease 2

Additions

  • "Disable Death Link" button to disable Death Link on a slot permanently (per device)

Fixes

  • Load Credentials now doesn't give you 333wi§!PO!§L%K! or whatever on an unplayed seed anymore
  • Load Credentials and randomize now work again after changing save files
  • Hopefully fix that "permanent bonk trap" issue

Changes from Prerelease 1

Additions

  • The client window now shows the canonical AP name for the panel or EP you are clicked into
  • Players can now provide their own jingles to play instead of the included ones

Changes

  • Variety has another instance of invis symmetry removed
  • Variety now uses the same "POWER_OFF_ON_FAIL" overrides as Normal
  • Mountain Entry Panel now costs one skip per unopened latch, and can be skipped after a solution has been input

Fixes

  • EPs now properly display what they are locked by again
  • Bunker Drop Down Controls are easier to distinguish for Panel Hunt
  • The position for the Panel Hunt Sphere for Final Elevator Close Left has been fixed