7.0.0 Prerelease 14: Warps is a client-side setting now
Pre-release
Pre-release
Features:
- Make Warps a client toggle since they didn't make 0.5.1
- Better "disabled" graphics for all the lattice panels
Fixes:
- Lines on Desert Panels no longer get messed up on Rerando
- Panels with Rotated Shapers and Negative Shapers now generate the correct amount of each shaper type
- Fixed a warps message showing up multiple times
Changes from Prerelease 13
Features:
- Support for ProgUseful item quality, using gold coloring and a new set of jingles
- New Panel Hunt Jingles
- New Understated Victory Jingle
Fixes:
- Fix a box rotation edge case where long box became unsolvable when it was a hunt panel
Changes from Prerelease 12
Features:
Fixes:
- Separated two hints that were actually combined together
- Some more weird panel coloring stuff
- Fix Tutorial Outpost Path Door still opening in Door Shuffle when you're playing Panel Hunt
- The Speed Boost timer now no longer disappears during EEE
Changes from Prerelease 11
Additions:
- New hints
Fixes:
- Tutorial Panels will let you interact with them again (lol)
- Town Triple will not just instasolve on panel hunt
Changes from Prerelease 10
Additions:
- Switching between warps now uses the game's internal detection for directional input
Fixes:
- Pressing A/D with no warps unlocked should no longer cause problems
Changes from Prerelease 9
Works with all seeds generated from 0.4.5 to 0.5.0, plus the upcoming 0.5.1 and the beta .apworld.
Fixes:
- Challenge is no longer extreme hard mode (lol)
- The "locked by" detection for some entities has been improved, hopefully
- Power Surges should be a bit more robust, there was an issue where panels would stay off for another while
- Can no longer warp during EEE
- Pressing "E" repeatedly during a time where your character is not allowed to go to sleep no longer queues 1238095715890 messages
- Incoming Item Jingles no longer queue (they aren't supposed to and didn't use to)
Changes from Prerelease 8
Fix some stuff about the Challenge song
Changes from Prerelease 7
Changes:
- Update to Variety Version 3.2.4
- Change the way some panels determine if they are solved (for the purposes of location checks and panel hunt)
Fixes:
- Collect Mode Unchanged now handles recoloring panels a bit more intelligently
Changes from Prerelease 6
Additions
- Add Swamp Platform warp
Fixes
- Fix Shipwreck Warp not existing
Changes from Prerelease 5
Additions
- Adds support for the "unlockable warps" feature: ArchipelagoMW/Archipelago#3766
Changes:
- Death Link now respects sync mode better.
Changes from Prerelease 4
Additions
- Put something in
Jingles/Challenge.wav
from the directory that the randomizer .exe is in. Have fun with your custom challenge song
Fixes
- Fixed a rare race condition crash
Changes from Prerelease 3
Changes
- Switched to a completely different audio engine (as in, started actually using one. lol). This should help implement more audio based features in the future.
Fixes
- Fixed error with Load Credentials introduced by last prerelease, where it always thought the seed was new.
- Fixed crash pertaining to bonk traps & also reverted accidental shortening of bonk traps
- Fixes "Locked entity with unknown name" introduced by P1
Changes from Prerelease 2
Additions
- "Disable Death Link" button to disable Death Link on a slot permanently (per device)
Fixes
- Load Credentials now doesn't give you 333wi§!PO!§L%K! or whatever on an unplayed seed anymore
- Load Credentials and randomize now work again after changing save files
- Hopefully fix that "permanent bonk trap" issue
Changes from Prerelease 1
Additions
- The client window now shows the canonical AP name for the panel or EP you are clicked into
- Players can now provide their own jingles to play instead of the included ones
Changes
- Variety has another instance of invis symmetry removed
- Variety now uses the same "POWER_OFF_ON_FAIL" overrides as Normal
- Mountain Entry Panel now costs one skip per unopened latch, and can be skipped after a solution has been input
Fixes
- EPs now properly display what they are locked by again
- Bunker Drop Down Controls are easier to distinguish for Panel Hunt
- The position for the Panel Hunt Sphere for Final Elevator Close Left has been fixed