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Moved "Nexus.Client.Interface.ProgrammeData" to "Util.CommonData", to…
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… make the version number accessible from all projects.

Includes moving some references around, and editing used namespaces.
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squid-box committed Jul 11, 2018
1 parent 3f2fdbd commit 6323f5d
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Showing 68 changed files with 189 additions and 155 deletions.
5 changes: 5 additions & 0 deletions AntlrUtil/AntlrUtil.csproj
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<Name>NexusClient.Interface</Name>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\Util\Util.csproj">
<Project>{44caa655-38c2-4ca2-ba68-a8d5c44b169d}</Project>
<Name>Util</Name>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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2 changes: 1 addition & 1 deletion AntlrUtil/Properties/AssemblyInfo.cs
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// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(Nexus.Client.ProgrammeMetadata.ModManagerName + " - ANTLR Util")]
[assembly: AssemblyTitle(Nexus.Client.Util.CommonData.ModManagerName + " - ANTLR Util")]
[assembly: AssemblyDescription("The ANTLR support Util library for the official Mod Manager the Nexus network of game mod websites.")]
[assembly: AssemblyProduct("AntlrUtil")]

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<OldToolsVersion>3.5</OldToolsVersion>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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2 changes: 1 addition & 1 deletion Commanding/Properties/AssemblyInfo.cs
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// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(Nexus.Client.ProgrammeMetadata.ModManagerName + " - Commanding Pattern")]
[assembly: AssemblyTitle(Nexus.Client.Util.CommonData.ModManagerName + " - Commanding Pattern")]
[assembly: AssemblyDescription("The Commanding Pattern implementation used by the official Mod Manager the Nexus network of game mod websites.")]
[assembly: AssemblyProduct("Commanding")]

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2 changes: 1 addition & 1 deletion Game Modes/BreakingWheel/Properties/AssemblyInfo.cs
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// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(Nexus.Client.ProgrammeMetadata.ModManagerName + " -BreakingWheel Module")]
[assembly: AssemblyTitle(Nexus.Client.Util.CommonData.ModManagerName + " -BreakingWheel Module")]
[assembly: AssemblyDescription("BreakingWheel Module for the official Mod Manager the Nexus network of game mod websites.")]
[assembly: AssemblyProduct("BreakingWheel")]

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2 changes: 1 addition & 1 deletion Game Modes/DarkSouls/Properties/AssemblyInfo.cs
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// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(Nexus.Client.ProgrammeMetadata.ModManagerName + " - Dark Souls Module")]
[assembly: AssemblyTitle(Nexus.Client.Util.CommonData.ModManagerName + " - Dark Souls Module")]
[assembly: AssemblyDescription("The Dark Souls Module for the official Mod Manager the Nexus network of game mod websites.")]
[assembly: AssemblyProduct("DarkSouls")]

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2 changes: 1 addition & 1 deletion Game Modes/DarkSouls2/Properties/AssemblyInfo.cs
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// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(Nexus.Client.ProgrammeMetadata.ModManagerName + " - Dark Souls 2 Module")]
[assembly: AssemblyTitle(Nexus.Client.Util.CommonData.ModManagerName + " - Dark Souls 2 Module")]
[assembly: AssemblyDescription("The Dark Souls 2 Module for the official Mod Manager the Nexus network of game mod websites.")]
[assembly: AssemblyProduct("DarkSouls2")]

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2 changes: 1 addition & 1 deletion Game Modes/DragonAge/Properties/AssemblyInfo.cs
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// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(Nexus.Client.ProgrammeMetadata.ModManagerName + " - DragonAge Module")]
[assembly: AssemblyTitle(Nexus.Client.Util.CommonData.ModManagerName + " - DragonAge Module")]
[assembly: AssemblyDescription("The DragonAge Module for the official Mod Manager the Nexus network of game mod websites.")]
[assembly: AssemblyProduct("DragonAge")]

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2 changes: 1 addition & 1 deletion Game Modes/DragonAge2/Properties/AssemblyInfo.cs
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// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(Nexus.Client.ProgrammeMetadata.ModManagerName + " - DragonAge2 Module")]
[assembly: AssemblyTitle(Nexus.Client.Util.CommonData.ModManagerName + " - DragonAge2 Module")]
[assembly: AssemblyDescription("The DragonAge2 Module for the official Mod Manager the Nexus network of game mod websites.")]
[assembly: AssemblyProduct("DragonAge2")]

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2 changes: 1 addition & 1 deletion Game Modes/DragonsDogma/Properties/AssemblyInfo.cs
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// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(Nexus.Client.ProgrammeMetadata.ModManagerName + " - DragonsDogma Module")]
[assembly: AssemblyTitle(Nexus.Client.Util.CommonData.ModManagerName + " - DragonsDogma Module")]
[assembly: AssemblyDescription("The DragonsDogma Module for the official Mod Manager the Nexus network of game mod websites.")]
[assembly: AssemblyProduct("DragonsDogma")]

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// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(Nexus.Client.ProgrammeMetadata.ModManagerName + " - Fallout 3 Game Mode C# Script Variant")]
[assembly: AssemblyTitle(Nexus.Client.Util.CommonData.ModManagerName + " - Fallout 3 Game Mode C# Script Variant")]
[assembly: AssemblyDescription("The Fallout 3 implementation of the C# Script language for the official Mod Manager the Nexus network of game mod websites.")]
[assembly: AssemblyProduct("Fallout3.CSharpScript")]

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2 changes: 1 addition & 1 deletion Game Modes/Fallout3.XmlScript/Properties/AssemblyInfo.cs
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// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(Nexus.Client.ProgrammeMetadata.ModManagerName + " - Fallout 3 Game Mode Xml Script Variant")]
[assembly: AssemblyTitle(Nexus.Client.Util.CommonData.ModManagerName + " - Fallout 3 Game Mode Xml Script Variant")]
[assembly: AssemblyDescription("The Fallout 3 implementation of the XML Script language for the official Mod Manager the Nexus network of game mod websites.")]
[assembly: AssemblyProduct("Fallout3.XmlScript")]

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2 changes: 1 addition & 1 deletion Game Modes/Fallout3/Properties/AssemblyInfo.cs
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// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(Nexus.Client.ProgrammeMetadata.ModManagerName + " - Fallout 3 Module")]
[assembly: AssemblyTitle(Nexus.Client.Util.CommonData.ModManagerName + " - Fallout 3 Module")]
[assembly: AssemblyDescription("The Fallout 3 Module for the official Mod Manager the Nexus network of game mod websites.")]
[assembly: AssemblyProduct("Fallout3")]

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// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(Nexus.Client.ProgrammeMetadata.ModManagerName + " - Fallout4 Game Mode C# Script Variant")]
[assembly: AssemblyTitle(Nexus.Client.Util.CommonData.ModManagerName + " - Fallout4 Game Mode C# Script Variant")]
[assembly: AssemblyDescription("The Fallout4 implementation of the C# Script language for the official Mod Manager the Nexus network of game mod websites.")]
[assembly: AssemblyProduct("Fallout4.CSharpScript")]

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2 changes: 1 addition & 1 deletion Game Modes/Fallout4.XmlScript/Properties/AssemblyInfo.cs
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// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(Nexus.Client.ProgrammeMetadata.ModManagerName + " - Fallout4 Game Mode Xml Script Variant")]
[assembly: AssemblyTitle(Nexus.Client.Util.CommonData.ModManagerName + " - Fallout4 Game Mode Xml Script Variant")]
[assembly: AssemblyDescription("The Fallout4 implementation of the XML Script language for the official Mod Manager the Nexus network of game mod websites.")]
[assembly: AssemblyProduct("Fallout4.XmlScript")]

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2 changes: 1 addition & 1 deletion Game Modes/Fallout4/Properties/AssemblyInfo.cs
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// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(Nexus.Client.ProgrammeMetadata.ModManagerName + " - Fallout4 Module")]
[assembly: AssemblyTitle(Nexus.Client.Util.CommonData.ModManagerName + " - Fallout4 Module")]
[assembly: AssemblyDescription("The Fallout4 Module for the official Mod Manager the Nexus network of game mod websites.")]
[assembly: AssemblyProduct("Fallout4")]

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2 changes: 1 addition & 1 deletion Game Modes/Fallout4VR/Properties/AssemblyInfo.cs
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// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(Nexus.Client.ProgrammeMetadata.ModManagerName + " - Fallout4VR Module")]
[assembly: AssemblyTitle(Nexus.Client.Util.CommonData.ModManagerName + " - Fallout4VR Module")]
[assembly: AssemblyDescription("The Fallout4VR Module for the official Mod Manager the Nexus network of game mod websites.")]
[assembly: AssemblyProduct("Fallout4VR")]

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<Name>CSharpScript</Name>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\..\Util\Util.csproj">
<Project>{44caa655-38c2-4ca2-ba68-a8d5c44b169d}</Project>
<Name>Util</Name>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\Fallout3.CSharpScript\Fallout3.CSharpScript.csproj">
<Project>{A11C9C68-3133-48BF-BB4D-C0DB2AC1D201}</Project>
<Name>Fallout3.CSharpScript</Name>
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// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(Nexus.Client.ProgrammeMetadata.ModManagerName + " - Fallout: New Vegas Game Mode C# Script Variant")]
[assembly: AssemblyTitle(Nexus.Client.Util.CommonData.ModManagerName + " - Fallout: New Vegas Game Mode C# Script Variant")]
[assembly: AssemblyDescription("The Fallout: New Vegas implementation of the C# Script language for the official Mod Manager the Nexus network of game mod websites.")]
[assembly: AssemblyProduct("FalloutNV.CSharpScript")]

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2 changes: 1 addition & 1 deletion Game Modes/FalloutNV.XmlScript/Properties/AssemblyInfo.cs
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// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(Nexus.Client.ProgrammeMetadata.ModManagerName + " - Fallout: New Vegas Game Mode Xml Script Variant")]
[assembly: AssemblyTitle(Nexus.Client.Util.CommonData.ModManagerName + " - Fallout: New Vegas Game Mode Xml Script Variant")]
[assembly: AssemblyDescription("The Fallout: New Vegas implementation of the XML Script language for the official Mod Manager the Nexus network of game mod websites.")]
[assembly: AssemblyProduct("FalloutNV.XmlScript")]

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2 changes: 1 addition & 1 deletion Game Modes/FalloutNV/Properties/AssemblyInfo.cs
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// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(Nexus.Client.ProgrammeMetadata.ModManagerName + " - Fallout: New Vegas Module")]
[assembly: AssemblyTitle(Nexus.Client.Util.CommonData.ModManagerName + " - Fallout: New Vegas Module")]
[assembly: AssemblyDescription("The Fallout: New Vegas Module for the official Mod Manager the Nexus network of game mod websites.")]
[assembly: AssemblyProduct("FalloutNV")]

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2 changes: 1 addition & 1 deletion Game Modes/GamebryoBase/Properties/AssemblyInfo.cs
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// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(Nexus.Client.ProgrammeMetadata.ModManagerName + " - Gamebryo Base Module")]
[assembly: AssemblyTitle(Nexus.Client.Util.CommonData.ModManagerName + " - Gamebryo Base Module")]
[assembly: AssemblyDescription("The Gamebryo Module that is the base for all Gamebryo-based games for the official Mod Manager the Nexus network of game mod websites.")]
[assembly: AssemblyProduct("GamebryoBase")]

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2 changes: 1 addition & 1 deletion Game Modes/Grimrock/Properties/AssemblyInfo.cs
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// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(Nexus.Client.ProgrammeMetadata.ModManagerName + " - Grimrock Module")]
[assembly: AssemblyTitle(Nexus.Client.Util.CommonData.ModManagerName + " - Grimrock Module")]
[assembly: AssemblyDescription("The Legend of Grimrock Module for the official Mod Manager the Nexus network of game mod websites.")]
[assembly: AssemblyProduct("Grimrock")]

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2 changes: 1 addition & 1 deletion Game Modes/Morrowind.ModScript/Properties/AssemblyInfo.cs
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// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(Nexus.Client.ProgrammeMetadata.ModManagerName + " - Morrowind Game Mode Mod Script Variant")]
[assembly: AssemblyTitle(Nexus.Client.Util.CommonData.ModManagerName + " - Morrowind Game Mode Mod Script Variant")]
[assembly: AssemblyDescription("The Morrowind implementation of the Mod Script language for the official Mod Manager the Nexus network of game mod websites.")]
[assembly: AssemblyProduct("Morrowind.ModScript")]
// Setting ComVisible to false makes the types in this assembly not visible
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2 changes: 1 addition & 1 deletion Game Modes/Morrowind/Properties/AssemblyInfo.cs
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// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(Nexus.Client.ProgrammeMetadata.ModManagerName + " - Morrowind Module")]
[assembly: AssemblyTitle(Nexus.Client.Util.CommonData.ModManagerName + " - Morrowind Module")]
[assembly: AssemblyDescription("The Morrowind Module for the official Mod Manager the Nexus network of game mod websites.")]
[assembly: AssemblyProduct("Morrowind")]

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2 changes: 1 addition & 1 deletion Game Modes/NoMansSky/Properties/AssemblyInfo.cs
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// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(Nexus.Client.ProgrammeMetadata.ModManagerName + " - NoMansSky Module")]
[assembly: AssemblyTitle(Nexus.Client.Util.CommonData.ModManagerName + " - NoMansSky Module")]
[assembly: AssemblyDescription("The NoMansSky Module for the official Mod Manager the Nexus network of game mod websites.")]
[assembly: AssemblyProduct("NoMansSky")]

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2 changes: 1 addition & 1 deletion Game Modes/Oblivion.ModScript/Properties/AssemblyInfo.cs
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// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(Nexus.Client.ProgrammeMetadata.ModManagerName + " - Oblivion Game Mode Mod Script Variant")]
[assembly: AssemblyTitle(Nexus.Client.Util.CommonData.ModManagerName + " - Oblivion Game Mode Mod Script Variant")]
[assembly: AssemblyDescription("The Oblivion implementation of the Mod Script language for the official Mod Manager the Nexus network of game mod websites.")]
[assembly: AssemblyProduct("Oblivion.ModScript")]

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2 changes: 1 addition & 1 deletion Game Modes/Oblivion/Properties/AssemblyInfo.cs
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// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(Nexus.Client.ProgrammeMetadata.ModManagerName + " - Oblivion Module")]
[assembly: AssemblyTitle(Nexus.Client.Util.CommonData.ModManagerName + " - Oblivion Module")]
[assembly: AssemblyDescription("The Oblivion Module for the official Mod Manager the Nexus network of game mod websites.")]
[assembly: AssemblyProduct("Oblivion")]

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2 changes: 1 addition & 1 deletion Game Modes/Skyrim.CSharpScript/Properties/AssemblyInfo.cs
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// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(Nexus.Client.ProgrammeMetadata.ModManagerName + " - Skyrim Game Mode C# Script Variant")]
[assembly: AssemblyTitle(Nexus.Client.Util.CommonData.ModManagerName + " - Skyrim Game Mode C# Script Variant")]
[assembly: AssemblyDescription("The Skyrim implementation of the C# Script language for the official Mod Manager the Nexus network of game mod websites.")]
[assembly: AssemblyProduct("Skyrim.CSharpScript")]

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2 changes: 1 addition & 1 deletion Game Modes/Skyrim.XmlScript/Properties/AssemblyInfo.cs
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// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(Nexus.Client.ProgrammeMetadata.ModManagerName + " - Skyrim Game Mode Xml Script Variant")]
[assembly: AssemblyTitle(Nexus.Client.Util.CommonData.ModManagerName + " - Skyrim Game Mode Xml Script Variant")]
[assembly: AssemblyDescription("The Skyrim implementation of the XML Script language for the official Mod Manager the Nexus network of game mod websites.")]
[assembly: AssemblyProduct("Skyrim.XmlScript")]

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2 changes: 1 addition & 1 deletion Game Modes/Skyrim/Properties/AssemblyInfo.cs
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// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(Nexus.Client.ProgrammeMetadata.ModManagerName + " - Skyrim Module")]
[assembly: AssemblyTitle(Nexus.Client.Util.CommonData.ModManagerName + " - Skyrim Module")]
[assembly: AssemblyDescription("The Skyrim Module for the official Mod Manager the Nexus network of game mod websites.")]
[assembly: AssemblyProduct("Skyrim")]

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// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(Nexus.Client.ProgrammeMetadata.ModManagerName + " - Skyrim Special Edition Game Mode C# Script Variant")]
[assembly: AssemblyTitle(Nexus.Client.Util.CommonData.ModManagerName + " - Skyrim Special Edition Game Mode C# Script Variant")]
[assembly: AssemblyDescription("The Skyrim Special Edition implementation of the C# Script language for the official Mod Manager the Nexus network of game mod websites.")]
[assembly: AssemblyProduct("SkyrimSE.CSharpScript")]

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2 changes: 1 addition & 1 deletion Game Modes/SkyrimSE.XmlScript/Properties/AssemblyInfo.cs
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// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(Nexus.Client.ProgrammeMetadata.ModManagerName + " - Skyrim Special Edition Game Mode Xml Script Variant")]
[assembly: AssemblyTitle(Nexus.Client.Util.CommonData.ModManagerName + " - Skyrim Special Edition Game Mode Xml Script Variant")]
[assembly: AssemblyDescription("The Skyrim Special Edition implementation of the XML Script language for the official Mod Manager the Nexus network of game mod websites.")]
[assembly: AssemblyProduct("SkyrimSE.XmlScript")]

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