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A collection of (mostly games-focused) audio programming resources I've created.

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Audio Programming Resources

A collection of (mostly games-focused) audio programming resources I've developed.

Contents

Unreal

  • Unreal Audio Base: A UE5 project created as a base for anyone wanting to explore audio implementation in Unreal. There's no audio included, but it's set up with a bunch of events/tasks requiring audio, that are common in game development.

  • Unreal Audio Components (UE5 onwards): Diagram covering the primary audio components available in the Unreal engine (after the big UE5 audio updates; i.e. MetaSounds and Audio Modulation), and how they interact with each other (pdf)

  • Unreal Audio Components (legacy): Diagram covering the primary audio components available in the Unreal engine (before the big UE5 audio updates), and how they interact with each other (pdf)

Note: The PDFs above include links to the appropriate Unreal documentation pages for each component, but github's pdf viewer doesn't support links. For that you will need to download the files.

  • Wwise Unreal Integration Notes: By default, integrating Wwise into an Unreal project adds ~6GB of data into your project. This seems excessive to me, and I needed to keep the project size down for one of the labs I run, so this document lists the files/folders I was able to safely delete (reducing the project's Wwise folder to ~170MB).

Interactive Demonstrations of Concepts

A series of interactive demonstrations of digital audio and audio programming concepts, primarily hosted on codepen and archived here. The links below go to the codepen pages for each demonstration:

License

CC BY-SA 4.0

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

CC BY-SA 4.0

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