HandOfLesser is an experimental tool that uses OpenXR extensions to integrate OpenXR hand-tracking into SteamVR, and VRChat.
Every contribution, whether it's a line of code, documentation, or feedback, is highly appreciated.
The project is currently a work in progress, including these instructions that have not really been updated properly.
We have a discord: https://discord.gg/k9QNcvvJmF
Currently no build is provided, and the below instructions are intended for developers.
There'll be a release with an installer eventually.
2024-04-13.06-42-41.webm
Shows switching from controllers to hand-tracking.
Currently we use 160bits, which results in a bit of jitter. This can be improved for very little cost.
In the second part of the video the update rate is lowered to the same 10hz update rate ( 100ms intervals ) used by OSC to simulate what it looks like over the network.
Forward tracking data
must be enabled if using Virtual Desktop.
Clone recursively and build with cmake. You may want to use Visual Studio 2022.
Register the driver with SteamVR after building the project:
vrpathreg.exe adddriver ...\output\drivers\handoflesser
Copy the Unity/Assets folder to your Avatar's unity project.
Under Windows you will find a Hand Of Lesser
window.
Hit each of the buttons in succession and assign the generated Controller
and Parameters
to your gesture layer.
If you are using Virtual Desktop, you can use the exe without the driver, but will be unable to offset your hands.
Using Quest Link the driver is required for you to be able to switch between controllers and hands.
To begin using HandOfLesser for hand tracking in SteamVR:
- Connect your Quest to your PC. You can use either Quest Link or Virtual Desktop.
- Ensure the active OpenXR runtime is set to either Oculus or VDXR, depending on which you are using.
- Launch SteamVR.
- Start the
HandOfLesser.exe
tracking app.
You WILL need to tweak all the values, primarily the Curl and Splay Centers.