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A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

C++ 796 46 Updated Feb 1, 2022

UXF - Framework for creating human behaviour experiments in Unity

C# 216 41 Updated Aug 4, 2024

A small, reference GI renderer

C++ 156 16 Updated Aug 12, 2017

Tiny, dependency-free USDZ/USDA/USDC library written in C++14

C++ 497 38 Updated Oct 6, 2024

Unofficial Live2D Player for Godot Engine

C++ 145 17 Updated Sep 16, 2024

A tiny bevy-like archetype-style ECS library for dotnet

C# 105 1 Updated Sep 21, 2024

Zep - An embeddable editor, with optional support for using vim keystrokes.

C++ 926 70 Updated Mar 23, 2024

Specification and reference implementation for the OpenPBR Surface shading model

CSS 459 18 Updated Oct 1, 2024

A guide to using modern OpenGL functions.

1,142 42 Updated Nov 8, 2021
C 8 Updated Oct 4, 2016

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

C# 625 83 Updated Mar 5, 2024

Entity Component System Game Engine with OpenGL made in 4 weeks with Guillaume Noailles and William Dewaele

C++ 6 3 Updated Sep 6, 2018

This repo contains samples that demonstrate the API used in Windows classic desktop applications.

5,027 3,216 Updated Sep 9, 2024

The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

C++ 4,751 497 Updated Oct 1, 2024

C++ single-header entity component system library

C++ 462 56 Updated Aug 19, 2020

Rich is a Python library for rich text and beautiful formatting in the terminal.

Python 49,083 1,715 Updated Oct 4, 2024

An Urdu text corpus

Swift 59 5 Updated Nov 23, 2023

Developer Notes for Unity Docs

59 Updated Mar 27, 2024

A sample to study how Windows IME works

C++ 18 4 Updated May 16, 2020

A curated list of awesome tools and technology to help you out with ricing on linux

2,730 82 Updated Jun 2, 2024

Converts an input mesh to a signed distance field (SDF)

C++ 287 24 Updated Sep 28, 2024

A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.

C# 598 36 Updated Aug 9, 2023

There's no place like ~ !

Lua 403 18 Updated Aug 23, 2022

Cross-platform ncurses Spotify client written in Rust, inspired by ncmpc and the likes.

Rust 4,967 207 Updated Sep 30, 2024

Vim runtime files for OpenGL Shading Language

Vim Script 277 27 Updated Jun 15, 2024

Language server for GLSL (autocomplete, goto-definition, formatter, and more)

Zig 188 5 Updated Jul 31, 2024

An inky color scheme for prose and code.

CSS 1,626 57 Updated Sep 2, 2024

A basic point cloud viewer, made with C++ and powered by OpenGL 4.

C++ 4 3 Updated Dec 7, 2020

A tiling window manager for Windows 🍉

Rust 8,998 179 Updated Oct 6, 2024
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