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A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
UXF - Framework for creating human behaviour experiments in Unity
Tiny, dependency-free USDZ/USDA/USDC library written in C++14
A tiny bevy-like archetype-style ECS library for dotnet
Zep - An embeddable editor, with optional support for using vim keystrokes.
Specification and reference implementation for the OpenPBR Surface shading model
A guide to using modern OpenGL functions.
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
Entity Component System Game Engine with OpenGL made in 4 weeks with Guillaume Noailles and William Dewaele
This repo contains samples that demonstrate the API used in Windows classic desktop applications.
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Rich is a Python library for rich text and beautiful formatting in the terminal.
A curated list of awesome tools and technology to help you out with ricing on linux
Converts an input mesh to a signed distance field (SDF)
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
Cross-platform ncurses Spotify client written in Rust, inspired by ncmpc and the likes.
Vim runtime files for OpenGL Shading Language
Language server for GLSL (autocomplete, goto-definition, formatter, and more)
A basic point cloud viewer, made with C++ and powered by OpenGL 4.