Skip to content

Commit

Permalink
[3d] Fix polygon edge lines are rendered vertically offset from polygons
Browse files Browse the repository at this point in the history
  • Loading branch information
nyalldawson committed Jul 31, 2020
1 parent e0de9c5 commit 7087d5d
Show file tree
Hide file tree
Showing 4 changed files with 57 additions and 1 deletion.
2 changes: 1 addition & 1 deletion src/3d/symbols/qgspolygon3dsymbol_p.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -86,7 +86,7 @@ class QgsPolygon3DSymbolHandler : public QgsFeature3DHandler
bool QgsPolygon3DSymbolHandler::prepare( const Qgs3DRenderContext &context, QSet<QString> &attributeNames )
{
outEdges.withAdjacency = true;
outEdges.init( mSymbol.altitudeClamping(), mSymbol.altitudeBinding(), mSymbol.height(), &context.map() );
outEdges.init( mSymbol.altitudeClamping(), mSymbol.altitudeBinding(), 0, &context.map() );

outNormal.tessellator.reset( new QgsTessellator( context.map().origin().x(), context.map().origin().y(), true, mSymbol.invertNormals(), mSymbol.addBackFaces(), false,
dynamic_cast< QgsPhongMaterialSettings * >( mSymbol.material() ) ? dynamic_cast< QgsPhongMaterialSettings * >( mSymbol.material() )->shouldUseDiffuseTexture() : false,
Expand Down
56 changes: 56 additions & 0 deletions tests/src/3d/testqgs3drendering.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,9 @@
#include "qgssymbollayer.h"
#include "qgsmarkersymbollayer.h"
#include "qgsmaplayertemporalproperties.h"
#include "qgssymbol.h"
#include "qgssinglesymbolrenderer.h"
#include "qgsfillsymbollayer.h"

#include <QFileInfo>
#include <QDir>
Expand All @@ -64,6 +67,7 @@ class TestQgs3DRendering : public QObject
void testDemTerrain();
void testMeshTerrain();
void testExtrudedPolygons();
void testPolygonsEdges();
void testLineRendering();
void testBufferedLineRendering();
void testBufferedLineRenderingWidth();
Expand Down Expand Up @@ -336,6 +340,58 @@ void TestQgs3DRendering::testExtrudedPolygons()
QVERIFY( renderCheck( "polygon3d_extrusion", img, 40 ) );
}

void TestQgs3DRendering::testPolygonsEdges()
{
QgsRectangle fullExtent = mLayerDtm->extent();

Qgs3DMapSettings *map = new Qgs3DMapSettings;
map->setCrs( mProject->crs() );
map->setOrigin( QgsVector3D( fullExtent.center().x(), fullExtent.center().y(), 0 ) );

QgsPhongMaterialSettings material;
material.setAmbient( Qt::lightGray );
QgsPolygon3DSymbol *symbol3d = new QgsPolygon3DSymbol;
symbol3d->setMaterial( material.clone() );
symbol3d->setExtrusionHeight( 10.f );
symbol3d->setHeight( 20.f );
symbol3d->setEdgesEnabled( true );
symbol3d->setEdgeWidth( 8 );
symbol3d->setEdgeColor( QColor( 255, 0, 0 ) );

std::unique_ptr< QgsVectorLayer > layer( mLayerBuildings->clone() );

std::unique_ptr< QgsSimpleFillSymbolLayer > simpleFill = qgis::make_unique< QgsSimpleFillSymbolLayer >( QColor( 0, 0, 0 ), Qt::SolidPattern, QColor( 0, 0, 0 ), Qt::NoPen );
std::unique_ptr< QgsFillSymbol > fillSymbol = qgis::make_unique< QgsFillSymbol >( QgsSymbolLayerList() << simpleFill.release() );
layer->setRenderer( new QgsSingleSymbolRenderer( fillSymbol.release() ) );

QgsVectorLayer3DRenderer *renderer3d = new QgsVectorLayer3DRenderer( symbol3d );
layer->setRenderer3D( renderer3d );

map->setLayers( QList<QgsMapLayer *>() << layer.get() );
QgsPointLightSettings defaultLight;
defaultLight.setPosition( QgsVector3D( 0, 1000, 0 ) );
map->setPointLights( QList<QgsPointLightSettings>() << defaultLight );

QgsFlatTerrainGenerator *flatTerrain = new QgsFlatTerrainGenerator;
flatTerrain->setCrs( map->crs() );
flatTerrain->setExtent( fullExtent );
map->setTerrainGenerator( flatTerrain );

QgsOffscreen3DEngine engine;
Qgs3DMapScene *scene = new Qgs3DMapScene( *map, &engine );
engine.setRootEntity( scene );

scene->cameraController()->setLookingAtPoint( QgsVector3D( 0, 0, 250 ), 100, 45, 0 );

// When running the test on Travis, it would initially return empty rendered image.
// Capturing the initial image and throwing it away fixes that. Hopefully we will
// find a better fix in the future.
Qgs3DUtils::captureSceneImage( engine, scene );
QImage img = Qgs3DUtils::captureSceneImage( engine, scene );

QVERIFY( renderCheck( "polygon_edges_height", img, 40 ) );
}

void TestQgs3DRendering::testLineRendering()
{
QgsRectangle fullExtent( 0, 0, 1000, 1000 );
Expand Down
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.

0 comments on commit 7087d5d

Please sign in to comment.