Skip to content

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
Fix account links
  • Loading branch information
fenomas authored Jul 21, 2021
1 parent 5ed662f commit 1617cf7
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -7,15 +7,15 @@ Some projects using `noa`:
* [Minecraft Classic](https://classic.minecraft.net/) - official game from Mojang (I'm as surprised as you are)
* [VoxelSrv](https://github.com/Patbox/voxelsrv) - a voxel game inspired by Minecraft, by [patbox](https://github.com/Patbox)
* [CityCraft.io](https://citycraft.io/) - multiplayer voxel cities, by [raoneel](https://github.com/raoneel)
* [noa-examples](https://github.com/andyhall/noa-examples) - starter repo with minimal hello-world and testbed games
* [noa-examples](https://github.com/fenomas/noa-examples) - starter repo with minimal hello-world and testbed games


----

## Usage

The easiest way to start building a game with `noa` is to clone the
[examples](https://github.com/andyhall/noa-examples) repo and start hacking
[examples](https://github.com/fenomas/noa-examples) repo and start hacking
on the code there. The comments in the `hello-world` example source walk
through how to instantiate the engine, define world geometry, and so forth.
The example repo also shows the intended way to import noa's
Expand All @@ -31,7 +31,7 @@ Uncompressed, `noa` is ~160kb its peer dependency `babylon.js` is ~900kb.

## Docs

See the [API reference](http://andyhall.github.io/noa/API/)
See the [API reference](https://fenomas.github.io/noa/API/)
for engine classes and methods.
Documentation PRs are welcome! See the source for details, API docs
are generated automatically via `npm run docs`.
Expand Down Expand Up @@ -77,6 +77,6 @@ Recent changes:

## Credits

Made with 🍺 by [Andy Hall](https://twitter.com/fenomas), license is MIT.
Made with 🍺 by [Andy Hall](https://fenomas.com), license is MIT.

Uses [Babylon.js](https://www.babylonjs.com/) for 3D rendering.

0 comments on commit 1617cf7

Please sign in to comment.