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Migration notes
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fenomas committed Nov 26, 2019
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See [history.md](doc/history.md) for changes and migration info from each version.

* **migration note**: From noa `v0.26`, game clients should declare a dependency on `@babylon/core`, rather than manually loading babylon.js and leaving it in global scope. This allows tree-shaking to happen, greatly reducing (production) bundle sizes for typical games. For sample code and configs see [noa-examples](https://github.com/andyhall/noa-examples).
Migration notes:

* `v0.27`: adds world origin rebasing. If you encounter new bugs related to entity positions, see [positions.md](doc/positions.md)
* `v0.26`: game clients should declare a dependency on `@babylon/core`, rather than manually loading babylon.js and leaving it in global scope. This allows tree-shaking to happen, greatly reducing (production) bundle sizes for typical games. For sample code and configs see [noa-examples](https://github.com/andyhall/noa-examples).

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