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Update account name in links
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fenomas committed Jul 21, 2021
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6 changes: 3 additions & 3 deletions README.md
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Expand Up @@ -7,15 +7,15 @@ Some projects using `noa`:
* [Minecraft Classic](https://classic.minecraft.net/) - official game from Mojang (I'm as surprised as you are)
* [VoxelSrv](https://github.com/Patbox/voxelsrv) - a voxel game inspired by Minecraft
* [CityCraft.io](https://citycraft.io/) - multiplayer voxel cities
* [noa-examples](https://github.com/andyhall/noa-examples) - starter repo with minimal hello-world and testbed games
* [noa-examples](https://github.com/fenomas/noa-examples) - starter repo with minimal hello-world and testbed games


----

## Usage

The easiest way to start building a game with `noa` is to clone the
[examples](https://github.com/andyhall/noa-examples) repo and start hacking
[examples](https://github.com/fenomas/noa-examples) repo and start hacking
on the code there. The comments in the `hello-world` example source walk
through how to instantiate the engine, define world geometry, and so forth.
The example repo also shows the intended way to import noa's
Expand All @@ -31,7 +31,7 @@ Uncompressed, `noa` is ~160kb its peer dependency `babylon.js` is ~900kb.

## Docs

See the [API reference](http://andyhall.github.io/noa/API/)
See the [API reference](http://fenomas.github.io/noa/API/)
for engine classes and methods.
Documentation PRs are welcome! See the source for details, API docs
are generated automatically via `npm run docs`.
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8 changes: 4 additions & 4 deletions package.json
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Expand Up @@ -17,14 +17,14 @@
"license": "MIT",
"repository": {
"type": "git",
"url": "https://github.com/andyhall/noa.git"
"url": "https://github.com/fenomas/noa.git"
},
"bugs": {
"url": "https://github.com/andyhall/noa/issues"
"url": "https://github.com/fenomas/noa/issues"
},
"dependencies": {
"aabb-3d": "andyhall/aabb-3d",
"box-intersect": "andyhall/box-intersect",
"aabb-3d": "fenomas/aabb-3d",
"box-intersect": "fenomas/box-intersect",
"ent-comp": "^0.10.1",
"events": "^3.3.0",
"fast-voxel-raycast": "^0.1.1",
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2 changes: 1 addition & 1 deletion src/components/movement.js
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Expand Up @@ -89,7 +89,7 @@ var zeroVec = vec3.create()

function applyMovementPhysics(dt, state, body) {
// move implementation originally written as external module
// see https://github.com/andyhall/voxel-fps-controller
// see https://github.com/fenomas/voxel-fps-controller
// for original code

// jumping
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2 changes: 1 addition & 1 deletion src/index.js
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@@ -1,6 +1,6 @@
/*!
* noa: an experimental voxel game engine.
* @url github.com/andyhall/noa
* @url github.com/fenomas/noa
* @author Andy Hall <[email protected]>
* @license MIT
*/
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2 changes: 1 addition & 1 deletion src/lib/camera.js
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Expand Up @@ -317,7 +317,7 @@ function cameraObstructionDistance(self) {

// workaround for this Chrome 63 + Win10 bug
// https://bugs.chromium.org/p/chromium/issues/detail?id=781182
// later updated to also address: https://github.com/andyhall/noa/issues/153
// later updated to also address: https://github.com/fenomas/noa/issues/153
function bugFix(state) {
var dx = state.dx
var dy = state.dy
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2 changes: 1 addition & 1 deletion src/lib/entities.js
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Expand Up @@ -16,7 +16,7 @@ var defaultOptions = {
/**
* `noa.entities` - manages entities and components.
*
* This class extends [ent-comp](https://github.com/andyhall/ent-comp),
* This class extends [ent-comp](https://github.com/fenomas/ent-comp),
* a general-purpose ECS. It's also decorated with noa-specific helpers and
* accessor functions for querying entity positions, etc.
*
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2 changes: 1 addition & 1 deletion src/lib/inputs.js
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Expand Up @@ -48,7 +48,7 @@ export function createInputs(noa, opts, element) {
/**
* `noa.inputs` - manages keybinds and mouse input.
*
* Extends [andyhall/game-inputs](https://github.com/andyhall/game-inputs),
* Extends [game-inputs](https://github.com/fenomas/game-inputs),
* see there for implementation and docs.
*
* By default, the following bindings will be made automatically.
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2 changes: 1 addition & 1 deletion src/lib/physics.js
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Expand Up @@ -13,7 +13,7 @@ var defaultOptions = {
* `noa.physics` - Wrapper module for the physics engine.
*
* This module extends
* [voxel-physics-engine](https://github.com/andyhall/voxel-physics-engine),
* [voxel-physics-engine](https://github.com/fenomas/voxel-physics-engine),
* so turn on "Inherited" to see its APIs here, or view the base module
* for full docs.
*
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2 changes: 1 addition & 1 deletion tsconfig.json
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Expand Up @@ -49,7 +49,7 @@
"links": [
{
"label": "source",
"url": "https://github.com/andyhall/noa/"
"url": "https://github.com/fenomas/noa/"
},
],
"outline": [
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