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Useful functionality to interact with Maya, including OOP nodes
Inverse Rig Mapping is a toolset for Maya to map skeletal animation data e.g. mocap data back to arbitrary character rigs using machine learning.
Sample code for the Siggraph Asia 2023 Technical Communications paper - Robust Skin Weights Transfer via Weight Inpainting
Node graph framework that can be re-implemented into applications that supports PySide2
Coding articles to level up your development skills
Short Python code snippets for all your development needs
Keyframe Reduction for Maya using least-squares method.
A skin weights component editor inspired from Softimage.
penner's easing equations on processing
[UNMAINTAINED] a port of penner's easing equations to c++, with an openframeworks usage example [
Code base for Art Pipelines creating an easy to use API for Technical Artists.
jherico / VulkanExamples
Forked from SaschaWillems/VulkanExamples and demos for the Vulkan C++ API
A port of the game DOOM to the Python scripting language, aiming for maximum flexibility through modding.
Better default/auto weighting to a skeleton for Maya
An open-source Maya plugin for controlling Industrial Robots. Written in Python 3.
Maya tool to export vertex animation as textures and use them in vertex shaders.
A WebGL graphic library for building scalable Web3D applications