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As a complete open source 3D engine, we do not do it in this way. There are so many excellent 3D engines no matter in the native or web area. They have been developed for more than 10 years and do so much contribution to the 3D application ecosystem. They are all our models to follow up. For Orillusion, we are still a beginner and need to focus more about how to meet the requirements for the developers.
There is no need to make any "targeting" comparison to prove anything as all the 3D engine products including us just hope the 3D world could grow eventually.
As the users or contributors for the community, we encourage you guys to do any analysis, test, comparison based on any specific application scenarios. Then you could share your conclusion, which could bring more discussion and will contribute to the whole community finally.
请问现在orillusion在绘制场景时,支持的模型文件最大是多少?单场景中模型的面数最大是多少?
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