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Is your feature request related to a problem? Please describe
I need something like an armor equip system, I want to attach mesh (e.g. jacket) to a bone in the skeleton, easily swap between meshes, smt like stitching meshes so you can create an armor system/cloth equip system.
Describe the solution you'd like
I want orillusion to support more granular control over attaching meshes to skeleton. Also separation between animation, skeleton and mesh would be nice.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe
I need something like an armor equip system, I want to attach mesh (e.g. jacket) to a bone in the skeleton, easily swap between meshes, smt like stitching meshes so you can create an armor system/cloth equip system.
Describe the solution you'd like
I want orillusion to support more granular control over attaching meshes to skeleton. Also separation between animation, skeleton and mesh would be nice.
The text was updated successfully, but these errors were encountered: