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Updated the changelog.
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Michael Zahniser committed Oct 4, 2016
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Expand Up @@ -13,14 +13,19 @@ Version 0.9.4:
* Hai Trackers now use optical and infrared tracking, so small ships can dodge them.
* Fixed how the sound for the Pug Zapper is played.
* Reduced the probability on all but the highest tier Marauder jobs the player qualifies for.
* Tweaked the probabilities for the "There Might Be Riots" missions.
* Game mechanics:
* Missions can now fail if you are scanned, by specifying "stealth" cargo. (@Pointedstick)
* Systems created by game events are now linked properly to the rest of the map.
* A "nemesis" ship will now seek other targets if no player ships are available to attack.
* Wanderer ships will now travel through the Eye.
* Engine hardpoints now have adjustable zoom factors for bigger or smaller flares.
* Hostile fleets are now more likely to enter a system from the direction of a system they control.
* Put a cap on how much mortgage debt the player can take on, to avoid absurdly large mortgages.
* User interface:
* Ships with lots of outfits or more than 12 weapons now display properly in the info panel.
* Snapshot names displayed in the load panel are now truncated if they are too long.
* Added custom messages when you try to land on certain unusual stellar objects (like lava planets).
* Under the hood:
* Added support in the Font class for truncating strings (and adding ellipses).
* Interface definitions can now include named "boxes" for custom content to be drawn in.
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