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The book "Performance Analysis and Tuning on Modern CPU"
The mdbook source of a free online book on the theory and algorithms of physics-based simulations. You are welcome to make contributions by submitting pull requests or directly contacting the authors.
Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.
All documents related to my master thesis
The text of my master's thesis at Faculty of Mathematics and Physics, Charles University