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The 2013 edition of the Source SDK

C++ 8,373 2,512 Updated Mar 8, 2025

Immediate Mode 3D Plotting

C++ 839 40 Updated Mar 2, 2025

Programming In Lua 4th Edition

C 5 3 Updated Jun 3, 2020

Build WickedShooter's exe, content not included

C++ 5 Updated Feb 7, 2025
Lua 3 Updated Feb 20, 2025

Applied 3D geometry in C++, with a focus on surface meshes.

C++ 1,150 156 Updated Dec 18, 2024

A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.

C++ 119 7 Updated Jan 29, 2025

A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL shaders. In runs on Windows 10 and Windows 11 systems.

C++ 72 3 Updated Nov 8, 2024

Graphics toolkits

C++ 26 Updated Mar 2, 2025

My blog and art gallery

Markdown 2 Updated Mar 8, 2025
JavaScript 2 Updated Feb 7, 2025

A fully-fledged game made in Wicked Engine!

C++ 1 Updated Aug 13, 2022

XPBD Cloth Simulation

C++ 2 Updated Dec 1, 2024

The book "Performance Analysis and Tuning on Modern CPU"

TeX 2,861 200 Updated Feb 20, 2025
C++ 142 39 Updated Oct 31, 2018

Caldera data set from Call of Duty®: Warzone™

Python 1,043 75 Updated Aug 21, 2024

Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)

C++ 41 7 Updated Dec 22, 2024

Pyramid Shader Analyzer

C++ 310 20 Updated Mar 20, 2019

This repository will assist you in creating a more beautiful and appealing github profile, and you will have access to a comprehensive range of tools and tutorials for beautifying your github profi…

11,382 598 Updated Feb 1, 2025

Lightweight 2D rigid-body physics engine

C 90 4 Updated Jan 19, 2025

FAudio - Accuracy-focused XAudio reimplementation for open platforms

C++ 565 77 Updated Mar 5, 2025

Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer

C++ 207 15 Updated Jul 21, 2021

A modern, high-performance framework for visualization and vision tasks that seamlessly integrates native AI modules within the graphics pipeline, built on proven industry foundations to enable rea…

C++ 6 1 Updated Mar 9, 2025

This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-point Arithmetic" by G. Cherchi, M. Livesu, R. Scateni and M. …

C++ 153 25 Updated Apr 18, 2024

A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.

C++ 806 76 Updated Jan 31, 2025

Lightweight, multi-platform, data-oriented game engine.

C++ 894 50 Updated Mar 16, 2024
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