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avoid leaking threads in NDSCart_SRAMManager
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also atomics
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RSDuck committed Mar 11, 2021
1 parent ae7761c commit bc63531
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Showing 3 changed files with 127 additions and 117 deletions.
10 changes: 5 additions & 5 deletions src/GPU3D_Soft.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,7 @@ void RenderThreadFunc();

void SoftRenderer::StopRenderThread()
{
if (RenderThreadRunning)
if (RenderThreadRunning.load(std::memory_order_relaxed))
{
RenderThreadRunning = false;
Platform::Semaphore_Post(Sema_RenderStart);
Expand All @@ -46,7 +46,7 @@ void SoftRenderer::SetupRenderThread()
{
if (Threaded)
{
if (!RenderThreadRunning)
if (!RenderThreadRunning.load(std::memory_order_relaxed))
{
RenderThreadRunning = true;
RenderThread = Platform::Thread_Create(std::bind(&SoftRenderer::RenderThreadFunc, this));
Expand Down Expand Up @@ -1646,7 +1646,7 @@ void SoftRenderer::RenderPolygons(bool threaded, Polygon** polygons, int npolys)

void SoftRenderer::VCount144()
{
if (RenderThreadRunning)
if (RenderThreadRunning.load(std::memory_order_relaxed))
Platform::Semaphore_Wait(Sema_RenderDone);
}

Expand All @@ -1660,7 +1660,7 @@ void SoftRenderer::RenderFrame()

FrameIdentical = !(textureChanged || texPalChanged) && RenderFrameIdentical;

if (RenderThreadRunning)
if (RenderThreadRunning.load(std::memory_order_relaxed))
{
Platform::Semaphore_Post(Sema_RenderStart);
}
Expand Down Expand Up @@ -1701,7 +1701,7 @@ void SoftRenderer::RenderThreadFunc()

u32* SoftRenderer::GetLine(int line)
{
if (RenderThreadRunning)
if (RenderThreadRunning.load(std::memory_order_relaxed))
{
if (line < 192)
Platform::Semaphore_Wait(Sema_ScanlineCount);
Expand Down
5 changes: 3 additions & 2 deletions src/GPU3D_Soft.h
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,7 @@
#include "GPU3D.h"
#include "Platform.h"
#include <thread>
#include <atomic>

namespace GPU3D
{
Expand Down Expand Up @@ -506,8 +507,8 @@ class SoftRenderer : public Renderer3D

bool Threaded;
Platform::Thread* RenderThread;
bool RenderThreadRunning;
bool RenderThreadRendering;
std::atomic_bool RenderThreadRunning;
std::atomic_bool RenderThreadRendering;
Platform::Semaphore* Sema_RenderStart;
Platform::Semaphore* Sema_RenderDone;
Platform::Semaphore* Sema_ScanlineCount;
Expand Down
229 changes: 119 additions & 110 deletions src/NDSCart_SRAMManager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -20,156 +20,165 @@
#include <string.h>
#include <unistd.h>
#include <time.h>
#include <atomic>
#include "NDSCart_SRAMManager.h"
#include "Platform.h"

namespace NDSCart_SRAMManager
{
Platform::Thread* FlushThread;
bool FlushThreadRunning;
Platform::Mutex* SecondaryBufferLock;

char Path[1024];
Platform::Thread* FlushThread;
std::atomic_bool FlushThreadRunning;
Platform::Mutex* SecondaryBufferLock;

u8* Buffer;
u32 Length;
char Path[1024];

u8* SecondaryBuffer;
u32 SecondaryBufferLength;

time_t TimeAtLastFlushRequest;
u8* Buffer;
u32 Length;

// We keep versions in case the user closes the application before
// a flush cycle is finished.
u32 PreviousFlushVersion;
u32 FlushVersion;
u8* SecondaryBuffer;
u32 SecondaryBufferLength;

void FlushThreadFunc();
time_t TimeAtLastFlushRequest;

bool Init()
{
SecondaryBufferLock = Platform::Mutex_Create();
// We keep versions in case the user closes the application before
// a flush cycle is finished.
u32 PreviousFlushVersion;
u32 FlushVersion;

return true;
}
void FlushThreadFunc();

void DeInit()
{
if (FlushThreadRunning)
{
FlushThreadRunning = false;
Platform::Thread_Wait(FlushThread);
Platform::Thread_Free(FlushThread);
FlushSecondaryBuffer();
}
bool Init()
{
SecondaryBufferLock = Platform::Mutex_Create();

if (SecondaryBuffer) delete SecondaryBuffer;
SecondaryBuffer = NULL;
return true;
}

Platform::Mutex_Free(SecondaryBufferLock);
}

void Setup(const char* path, u8* buffer, u32 length)
void DeInit()
{
if (FlushThreadRunning)
{
// Flush SRAM in case there is unflushed data from previous state.
FlushThreadRunning = false;
Platform::Thread_Wait(FlushThread);
Platform::Thread_Free(FlushThread);
FlushSecondaryBuffer();
}

Platform::Mutex_Lock(SecondaryBufferLock);
if (SecondaryBuffer) delete[] SecondaryBuffer;
SecondaryBuffer = NULL;

strncpy(Path, path, 1023);
Path[1023] = '\0';
Platform::Mutex_Free(SecondaryBufferLock);
}

Buffer = buffer;
Length = length;
void Setup(const char* path, u8* buffer, u32 length)
{
// Flush SRAM in case there is unflushed data from previous state.
FlushSecondaryBuffer();

if(SecondaryBuffer) delete SecondaryBuffer; // Delete secondary buffer, there might be previous state.
Platform::Mutex_Lock(SecondaryBufferLock);

SecondaryBuffer = new u8[length];
SecondaryBufferLength = length;
strncpy(Path, path, 1023);
Path[1023] = '\0';

FlushVersion = 0;
PreviousFlushVersion = 0;
TimeAtLastFlushRequest = 0;
Buffer = buffer;
Length = length;

Platform::Mutex_Unlock(SecondaryBufferLock);
if(SecondaryBuffer) delete[] SecondaryBuffer; // Delete secondary buffer, there might be previous state.

if (path[0] != '\0')
{
FlushThread = Platform::Thread_Create(FlushThreadFunc);
FlushThreadRunning = true;
}
}
SecondaryBuffer = new u8[length];
SecondaryBufferLength = length;

void RequestFlush()
FlushVersion = 0;
PreviousFlushVersion = 0;
TimeAtLastFlushRequest = 0;

Platform::Mutex_Unlock(SecondaryBufferLock);

if (path[0] != '\0' && !FlushThreadRunning)
{
Platform::Mutex_Lock(SecondaryBufferLock);
printf("NDS SRAM: Flush requested\n");
memcpy(SecondaryBuffer, Buffer, Length);
FlushVersion++;
TimeAtLastFlushRequest = time(NULL);
Platform::Mutex_Unlock(SecondaryBufferLock);
FlushThread = Platform::Thread_Create(FlushThreadFunc);
FlushThreadRunning = true;
}

void FlushThreadFunc()
else if (path[0] == '\0' && FlushThreadRunning)
{
for (;;)
{
Platform::Sleep(100 * 1000); // 100ms
FlushThreadRunning = false;
Platform::Thread_Wait(FlushThread);
Platform::Thread_Free(FlushThread);
}
}

if (!FlushThreadRunning) return;

// We debounce for two seconds after last flush request to ensure that writing has finished.
if (TimeAtLastFlushRequest == 0 || difftime(time(NULL), TimeAtLastFlushRequest) < 2)
{
continue;
}
void RequestFlush()
{
Platform::Mutex_Lock(SecondaryBufferLock);
printf("NDS SRAM: Flush requested\n");
memcpy(SecondaryBuffer, Buffer, Length);
FlushVersion++;
TimeAtLastFlushRequest = time(NULL);
Platform::Mutex_Unlock(SecondaryBufferLock);
}

FlushSecondaryBuffer();
}
}

void FlushSecondaryBuffer(u8* dst, s32 dstLength)
void FlushThreadFunc()
{
for (;;)
{
// When flushing to a file, there's no point in re-writing the exact same data.
if (!dst && !NeedsFlush()) return;
// When flushing to memory, we don't know if dst already has any data so we only check that we CAN flush.
if (dst && dstLength < SecondaryBufferLength) return;
Platform::Sleep(100 * 1000); // 100ms

Platform::Mutex_Lock(SecondaryBufferLock);
if (dst)
{
memcpy(dst, SecondaryBuffer, SecondaryBufferLength);
}
else
if (!FlushThreadRunning) return;

// We debounce for two seconds after last flush request to ensure that writing has finished.
if (TimeAtLastFlushRequest == 0 || difftime(time(NULL), TimeAtLastFlushRequest) < 2)
{
FILE* f = Platform::OpenFile(Path, "wb");
if (f)
{
printf("NDS SRAM: Written\n");
fwrite(SecondaryBuffer, SecondaryBufferLength, 1, f);
fclose(f);
}
continue;
}
PreviousFlushVersion = FlushVersion;
TimeAtLastFlushRequest = 0;
Platform::Mutex_Unlock(SecondaryBufferLock);

FlushSecondaryBuffer();
}
}

void FlushSecondaryBuffer(u8* dst, s32 dstLength)
{
// When flushing to a file, there's no point in re-writing the exact same data.
if (!dst && !NeedsFlush()) return;
// When flushing to memory, we don't know if dst already has any data so we only check that we CAN flush.
if (dst && dstLength < SecondaryBufferLength) return;

bool NeedsFlush()
Platform::Mutex_Lock(SecondaryBufferLock);
if (dst)
{
return FlushVersion != PreviousFlushVersion;
memcpy(dst, SecondaryBuffer, SecondaryBufferLength);
}

void UpdateBuffer(u8* src, s32 srcLength)
else
{
if (!src || srcLength != Length) return;
FILE* f = Platform::OpenFile(Path, "wb");
if (f)
{
printf("NDS SRAM: Written\n");
fwrite(SecondaryBuffer, SecondaryBufferLength, 1, f);
fclose(f);
}
}
PreviousFlushVersion = FlushVersion;
TimeAtLastFlushRequest = 0;
Platform::Mutex_Unlock(SecondaryBufferLock);
}

// should we create a lock for the primary buffer? this method is not intended to be called from a secondary thread in the way Flush is
memcpy(Buffer, src, srcLength);
Platform::Mutex_Lock(SecondaryBufferLock);
memcpy(SecondaryBuffer, src, srcLength);
Platform::Mutex_Unlock(SecondaryBufferLock);
bool NeedsFlush()
{
return FlushVersion != PreviousFlushVersion;
}

void UpdateBuffer(u8* src, s32 srcLength)
{
if (!src || srcLength != Length) return;

// should we create a lock for the primary buffer? this method is not intended to be called from a secondary thread in the way Flush is
memcpy(Buffer, src, srcLength);
Platform::Mutex_Lock(SecondaryBufferLock);
memcpy(SecondaryBuffer, src, srcLength);
Platform::Mutex_Unlock(SecondaryBufferLock);

PreviousFlushVersion = FlushVersion;
}

PreviousFlushVersion = FlushVersion;
}
}

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