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Repository for the book "Crafting Interpreters"
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
Piccolo (formerly Pilot) – mini game engine for games104
手撸解释器教程《Crafting Interpreters》中文翻译
Unity实现简单的波函数坍缩(wave function collapse)随机地图生成
luban是一个强大、易用、优雅、稳定的游戏配置解决方案。luban is a powerful, easy-to-use, elegant and stable game configuration solution.
SunnyUI.NET 是基于.NET Framework 4.0+、.NET6、.NET8、.NET9 框架的 C# WinForm UI、开源控件库、工具类库、扩展类库、多页面开发框架。
Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.
The official Unity integration for Yarn Spinner, the friendly dialogue tool.
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
A Unity project utilizing the wave-function-collapse algorithm to procedurally generate level.
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
Wechat Mini Game Unity engine adapter documents.
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
Editor tool for viewing and debugging asset bundle contents before and after builds
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