Skip to content
View PepcyCh's full-sized avatar

Block or report PepcyCh

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
PepcyCh/README.md

Hi there 👋

I received my bachelor's and master's degrees in computer science from Zhejiang University.

I am interested in computer graphics (especially rendering) and game development, and now working for a game company.


Learn more aboute me

Skills

  • Programming Languages
    • C++, Python, C#, Rust, ...
  • Natural Languages
    • Chinese, English, Japanese
  • Graphics & Game Dev
    • Vulkan > OpenGL = D3D12,
    • Unity 3D > Unreal

Also a fan of Japanese anime and comic.

Pinned Loading

  1. bisemutum-engine bisemutum-engine Public

    My personal renderer using C++20 and modern graphics API.

    C++ 7 1

  2. simple-path-tracer simple-path-tracer Public

    A simple path tracer written in Rust and a playground for me to learn something about path tracing.

    Rust 5

  3. learn-vulkan learn-vulkan Public

    Use Vulkan to implement examples in Introduction to 3D Game Programming with DirectX12

    C++ 3

  4. icpc-templates icpc-templates Public

    Templates for OI and ICPC

    3 1

  5. ReSTIR-OptiX ReSTIR-OptiX Public

    ReSTIR implemented using OptiX.

    C++ 13 1

  6. pep-cprep pep-cprep Public

    A macro and include preprocessor for C-like language, written in C++20.

    C++ 3 1