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1.5.7 (Pre)
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Plunderstore update
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Peterodox committed Jan 16, 2025
1 parent 57d9db1 commit 2d4add5
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Showing 4 changed files with 477 additions and 0 deletions.
2 changes: 2 additions & 0 deletions Initialization.lua
Original file line number Diff line number Diff line change
Expand Up @@ -113,6 +113,8 @@ local DefaultValues = {
PartyInviter_Race = false,
PartyInviter_Faction = false,
PlayerTitleUI = false, --Add search box and filter to TitleManagerPane
Plunderstore = true,
Plunderstore_HideCollected = true,


--Custom Loot Window
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7 changes: 7 additions & 0 deletions Locales/enUS.lua
Original file line number Diff line number Diff line change
Expand Up @@ -184,6 +184,13 @@ L["ModuleDescription TooltipItemReagents"] = "If an item can be used to combine
L["Can Create Multiple Item Format"] = "You have the resources to create |cffffffff%d|r items.";


--Plunderstore
L["ModuleName Plunderstore"] = "Plunderstore";
L["ModuleDescription Plunderstore"] = "Modify the store opened via Group Finder:\n\n- Added a checkbox to hide collected items.\n\n- Display the number of uncollected items on the category buttons.\n\n- Added weapon and armor equip location to their tooltips.\n\n- Allow you to view equippable items in the Dressing Room.";
L["Store Full Purchase Price Format"] = "Earn |cffffffff%s|r Plunder to purchase everything in the store.";
L["Store Item Fully Collected"] = "You have collected everything in the store!";


--Merchant UI Price
L["ModuleName MerchantPrice"] = "Merchant Price";
L["ModuleDescription MerchantPrice"] = "Modify Merchant UI's behaviors:\n\n- Grey out only the insufficient currencies.\n\n- Show all required items in the coin box.";
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