Throughout my career, I've had the opportunity to work on diverse projects spanning games, web applications, and mobile apps. My most notable contributions include serving as a Gameplay Developer and Internal Tools Creator for the total conversion "MovieBattles II" game mod, as well as overseeing various aspects of web development projects, such as front-end, back-end, APIs, database management, and cloud infrastructure.
With a strong background in Agile and Scrum methodologies, I excel in collaborative environments, delivering efficient and robust solutions. My technical strengths encompass front-end development with React, Next.js, Angular, and Vue/Nuxt, back-end development with Express.js and Nest.js in Node, and Gin for Go.
What drives me as a developer is the thrill of solving complex problems and the ability to create solutions that transcend physical boundaries. I find immense satisfaction in the process of identifying the right tools for a task and continuously refining my approach for optimal performance and maintainability.
Notably, during my time in the game industry, I made significant contributions by creating and improving tools that empowered other departments, such as level designers, to push the boundaries of what could be achieved within the constraints of a mod's codebase. More recently, I've demonstrated my expertise in web development by streamlining workflows through the automation of deployment processes, identifying long-standing issues, and implementing modern solutions across various areas of full-stack projects.
When I'm not coding, you can find me indulging in my passion for video games or immersing myself in the captivating world of sci-fi movies.