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Merge pull request EasyRPG#152 from fdelapena/master
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Version 0.3.2
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fdelapena committed Sep 14, 2015
2 parents 3f72675 + 418699a commit 3e52a83
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Showing 192 changed files with 505 additions and 505 deletions.
2 changes: 1 addition & 1 deletion Makefile.am
Original file line number Diff line number Diff line change
Expand Up @@ -19,6 +19,7 @@ liblcf_la_LDFLAGS = \
$(AM_LDFLAGS) \
-no-undefined
liblcf_la_SOURCES = \
src/reader_struct.cpp \
src/data.cpp \
src/ini.cpp \
src/inireader.cpp \
Expand All @@ -34,7 +35,6 @@ liblcf_la_SOURCES = \
src/lsd_reader.cpp \
src/reader_flags.cpp \
src/reader_lcf.cpp \
src/reader_struct.cpp \
src/reader_util.cpp \
src/reader_xml.cpp \
src/rpg_fixup.cpp \
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4 changes: 2 additions & 2 deletions README
Original file line number Diff line number Diff line change
Expand Up @@ -46,11 +46,11 @@ Building

1. Unpack the tarball with:

tar xf liblcf-0.3.1.tar.xz
tar xf liblcf-0.3.2.tar.xz

2. Enter in the package directory with:

cd liblcf-0.3.1
cd liblcf-0.3.2

3. Compile and install with:

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2 changes: 1 addition & 1 deletion builds/cmake/CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
cmake_minimum_required(VERSION 2.8)

project(liblcf C CXX)
set(VERSION 0.3.1)
set(VERSION 0.3.2)

set(EXECUTABLE_OUTPUT_PATH ${CMAKE_CURRENT_BINARY_DIR}/bin)
set(LIBRARY_OUTPUT_PATH ${CMAKE_CURRENT_BINARY_DIR}/lib)
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2 changes: 1 addition & 1 deletion builds/qt/liblcf.pro
Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,7 @@ CONFIG += staticlib
DEFINES += LCF_SUPPORT_XML LCF_SUPPORT_ICU XML_STATIC

SOURCES += \
../../src/reader_struct.cpp \
../../src/data.cpp \
../../src/ini.cpp \
../../src/inireader.cpp \
Expand All @@ -28,7 +29,6 @@ SOURCES += \
../../src/lsd_reader.cpp \
../../src/reader_flags.cpp \
../../src/reader_lcf.cpp \
../../src/reader_struct.cpp \
../../src/reader_util.cpp \
../../src/reader_xml.cpp \
../../src/rpg_setup.cpp \
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4 changes: 2 additions & 2 deletions builds/vs2010/liblcf.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -344,6 +344,7 @@
</Lib>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\reader_struct.cpp" />
<ClCompile Include="..\..\src\data.cpp" />
<ClCompile Include="..\..\src\ini.cpp" />
<ClCompile Include="..\..\src\inireader.cpp" />
Expand All @@ -359,7 +360,6 @@
<ClCompile Include="..\..\src\lsd_reader.cpp" />
<ClCompile Include="..\..\src\reader_flags.cpp" />
<ClCompile Include="..\..\src\reader_lcf.cpp" />
<ClCompile Include="..\..\src\reader_struct.cpp" />
<ClCompile Include="..\..\src\reader_util.cpp" />
<ClCompile Include="..\..\src\reader_xml.cpp" />
<ClCompile Include="..\..\src\rpg_fixup.cpp" />
Expand Down Expand Up @@ -579,4 +579,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>
2 changes: 1 addition & 1 deletion configure.ac
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
# Process this file with autoconf to produce a configure script.

AC_PREREQ([2.69])
AC_INIT([liblcf],[0.3.1],[https://github.com/EasyRPG/liblcf/issues],[liblcf],[https://easy-rpg.org/])
AC_INIT([liblcf],[0.3.2],[https://github.com/EasyRPG/liblcf/issues],[liblcf],[https://easy-rpg.org/])

AC_CONFIG_AUX_DIR([builds/autoconf])
AM_INIT_AUTOMAKE([1.11.4 foreign subdir-objects -Wall -Werror])
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58 changes: 29 additions & 29 deletions generator/csv/fields.csv
Original file line number Diff line number Diff line change
Expand Up @@ -704,8 +704,8 @@ SaveTitle,face4_id,f,Integer,0x1C,0,int: face id
SaveSystem,screen,f,Integer,0x01,1,
SaveSystem,frame_count,f,Integer,0x0B,0,
SaveSystem,graphics_name,f,String,0x15,'',string
SaveSystem,unknown_16,f,Integer,0x16,0,?
SaveSystem,unknown_17,f,Integer,0x17,0,?
SaveSystem,message_stretch,f,Integer,0x16,0,Integer
SaveSystem,font_id,f,Integer,0x17,0,Integer
SaveSystem,switches_size,f,Integer,0x1F,0,
SaveSystem,switches,f,Vector<Boolean>,0x20,,
SaveSystem,variables_size,f,Integer,0x21,0,
Expand All @@ -719,7 +719,7 @@ SaveSystem,face_id,f,Integer,0x34,0,
SaveSystem,face_right,f,Boolean,0x35,False,bool
SaveSystem,face_flip,f,Boolean,0x36,False,bool
SaveSystem,transparent,f,Boolean,0x37,False,
SaveSystem,unknown_3d,f,Integer,0x3D,0,
SaveSystem,unknown_3d_music_fadeout,f,Integer,0x3D,0,music fade out? FIXME
SaveSystem,title_music,f,Music,0x47,,
SaveSystem,battle_music,f,Music,0x48,,
SaveSystem,battle_end_music,f,Music,0x49,,
Expand Down Expand Up @@ -757,7 +757,7 @@ SaveSystem,menu_allowed,f,Boolean,0x7C,True,
SaveSystem,background,f,String,0x7D,,string
SaveSystem,save_count,f,Integer,0x83,0,
SaveSystem,save_slot,f,Integer,0x84,1,
SaveSystem,unknown_8c,f,Integer,0x8C,0,
SaveSystem,unknown_8c_active_wait_atb,f,Integer,0x8C,0,Maybe ATB mode active / wait in 2k3 but not sure FIXME
SaveScreen,tint_finish_red,f,Integer,0x01,100,int
SaveScreen,tint_finish_green,f,Integer,0x02,100,int
SaveScreen,tint_finish_blue,f,Integer,0x03,100,int
Expand All @@ -777,14 +777,14 @@ SaveScreen,shake_continuous,f,Boolean,0x1E,False,int
SaveScreen,shake_strength,f,Integer,0x1F,0,int
SaveScreen,shake_speed,f,Integer,0x20,0,int
SaveScreen,shake_position,f,Integer,0x21,0,int
SaveScreen,unknown_22,f,Integer,0x22,0,int
SaveScreen,shake_position_y,f,Integer,0x22,0,int - unused
SaveScreen,shake_time_left,f,Integer,0x23,0,int
SaveScreen,pan_x,f,Integer,0x29,0,int
SaveScreen,pan_y,f,Integer,0x2A,0,int
SaveScreen,battleanim_id,f,Integer,0x2B,0,int - battle animation ID
SaveScreen,battleanim_target,f,Integer,0x2C,0,int - battle animation target
SaveScreen,unknown_2d_battle_anim,f,Integer,0x2D,0,int - battle animation? Ref<Animation>?
SaveScreen,unknown_2e,f,Integer,0x2E,0,int
SaveScreen,battleanim_frame,f,Integer,0x2D,0,int - frame count - Ref<Animation>? FIXME
SaveScreen,unknown_2e_battleanim_active,f,Integer,0x2E,0,int - unsure FIXME
SaveScreen,battleanim_global,f,Boolean,0x2F,False,int - battle animation global scope
SaveScreen,weather,f,Integer,0x30,0,int
SaveScreen,weather_strength,f,Integer,0x31,0,int
Expand Down Expand Up @@ -837,7 +837,7 @@ SavePartyLocation,move_route_overwrite,f,Boolean,0x2A,False,Use custom move rout
SavePartyLocation,move_route_index,f,Integer,0x2B,0,Index of MoveEvent command route
SavePartyLocation,move_route_repeated,f,Boolean,0x2C,False,Boolean - Repeating move route has been completed at least once
SavePartyLocation,sprite_transparent,f,Boolean,0x2E,False,bool
SavePartyLocation,unknown_2f_overlap,f,Integer,0x2F,0,Boolean - Overlap?
SavePartyLocation,unknown_2f_overlap,f,Integer,0x2F,0,Boolean - Overlap? Almost the same as 0x33 (through). 0x2F represents that by MoveEvent the through mode has been activated. 0x33 represents whether the event is permeable straight and no matter which. This is actually only relevant events (not the hero) for example which can be set by an empty event page on translucent (0x33 = true) without having been set by a MoveEvent so (0x2F = false). FIXME
SavePartyLocation,anim_paused,f,Integer,0x30,0,?
SavePartyLocation,through,f,Boolean,0x33,False,Can go through anything
SavePartyLocation,stop_count,f,Integer,0x34,0,?
Expand All @@ -846,11 +846,11 @@ SavePartyLocation,max_stop_count,f,Integer,0x36,0,2^move_frequency - Once stop_c
SavePartyLocation,jumping,f,Boolean,0x3D,False,?
SavePartyLocation,begin_jump_x,f,Integer,0x3E,0,?
SavePartyLocation,begin_jump_y,f,Integer,0x3F,0,?
SavePartyLocation,unknown_47,f,Integer,0x47,0,?
SavePartyLocation,unknown_47_pause,f,Integer,0x47,0,used as a kind of pause flag during the event processing. Not quite sure what causes it. FIXME
SavePartyLocation,flying,f,Boolean,0x48,False,Flag
SavePartyLocation,sprite_name,f,String,0x49,'',?
SavePartyLocation,sprite_id,f,Integer,0x4A,0,?
SavePartyLocation,unknown_4b,f,Integer,0x4B,0,?
SavePartyLocation,unknown_4b_sprite_move,f,Integer,0x4B,0,Flag whether an event (the hero is also an event) in the current frame have any movement action has made.
SavePartyLocation,flash_red,f,Integer,0x51,100,int
SavePartyLocation,flash_green,f,Integer,0x52,100,int
SavePartyLocation,flash_blue,f,Integer,0x53,100,int
Expand All @@ -861,15 +861,15 @@ SavePartyLocation,aboard,f,Boolean,0x66,False,
SavePartyLocation,vehicle,f,Enum<SavePartyLocation_VehicleType>,0x67,0,Vehicle in use
SavePartyLocation,unboarding,f,Boolean,0x68,False,
SavePartyLocation,preboard_move_speed,f,Integer,0x69,4,Move speed before the party boarded the vehicle
SavePartyLocation,unknown_6c,f,Integer,0x6C,0,
SavePartyLocation,unknown_6c_menu_calling,f,Integer,0x6C,0,flag which briefly is true if the player presses ESC and another place in the code is set to false when subsequently calls the menu.
SavePartyLocation,pan_state,f,Integer,0x6f,1,
SavePartyLocation,pan_current_x,f,Integer,0x70,2304,int
SavePartyLocation,pan_current_y,f,Integer,0x71,1792,?
SavePartyLocation,pan_finish_x,f,Integer,0x72,2304,?
SavePartyLocation,pan_finish_y,f,Integer,0x73,1792,?
SavePartyLocation,unknown_79,f,Integer,0x79,16,?
SavePartyLocation,pan_speed,f,Integer,0x79,16,speed in the scrolls of the screen - shown in sixteenth pixels.
SavePartyLocation,encounter_steps,f,Integer,0x7C,0,int: sum of terrain.encounter_rate for each step
SavePartyLocation,unknown_7d,f,Integer,0x7D,0,?
SavePartyLocation,unknown_7d_encounter_calling,f,Boolean,0x7D,False,Similar to 0x6C - is used to signal a different piece of code that an Encounter to be triggered.
SavePartyLocation,map_save_count,f,Integer,0x83,0,Mirrors save_count of current map. On mismatch events are not continued after load.
SavePartyLocation,database_save_count,f,Integer,0x84,0,?
SaveVehicleLocation,active,f,Boolean,0x01,True,Flag
Expand Down Expand Up @@ -899,17 +899,17 @@ SaveVehicleLocation,max_stop_count,f,Integer,0x36,0,2^move_frequency - Once stop
SaveVehicleLocation,jumping,f,Boolean,0x3D,False,?
SaveVehicleLocation,begin_jump_x,f,Integer,0x3E,0,?
SaveVehicleLocation,begin_jump_y,f,Integer,0x3F,0,?
SaveVehicleLocation,unknown_47,f,Integer,0x47,0,?
SaveVehicleLocation,unknown_47_pause,f,Integer,0x47,0,used as a kind of pause flag during the event processing. Not quite sure what causes it. FIXME
SaveVehicleLocation,flying,f,Boolean,0x48,False,Flag
SaveVehicleLocation,sprite_name,f,String,0x49,'',?
SaveVehicleLocation,sprite_id,f,Integer,0x4A,0,?
SaveVehicleLocation,unknown_4b,f,Integer,0x4B,0,?
SaveVehicleLocation,unknown_4b_sprite_move,f,Integer,0x4B,0,Flag whether an event (the hero is also an event) in the current frame have any movement action has made.
SaveVehicleLocation,flash_red,f,Integer,0x51,100,int
SaveVehicleLocation,flash_green,f,Integer,0x52,100,int
SaveVehicleLocation,flash_blue,f,Integer,0x53,100,int
SaveVehicleLocation,flash_current_level,f,Double,0x54,0.0,double
SaveVehicleLocation,flash_time_left,f,Integer,0x55,0,int
SaveVehicleLocation,unknown_65,f,Integer,0x65,0,?
SaveVehicleLocation,vehicle,f,Integer,0x65,0,Ship ID: 1 = boat; 2 = Ship; 3 = Airship - Maybe the same as Enum<SavePartyLocation_VehicleType>? FIXME
SaveVehicleLocation,original_move_route_index,f,Integer,0x66,0,Index of custom move route
SaveVehicleLocation,remaining_ascent,f,Integer,0x6A,0,From 0 to 255 - In flying vehicles; remaining distance to ascend
SaveVehicleLocation,remaining_descent,f,Integer,0x6B,0,From 0 to 255 - In flying vehicles; remaining distance to descend
Expand Down Expand Up @@ -965,7 +965,7 @@ SaveInventory,battles,f,Integer,0x20,0,?
SaveInventory,defeats,f,Integer,0x21,0,?
SaveInventory,escapes,f,Integer,0x22,0,?
SaveInventory,victories,f,Integer,0x23,0,?
SaveInventory,unknown_29_turns,f,Integer,0x29,0,Number of turns passed in the latest battle fought? RPG2000: 'turn' passes after every character (enemies and heroes both) performed an action each. RPG2003: every time a hero or enemy performs an action that is considered a 'turn'.
SaveInventory,turns,f,Integer,0x29,0,Number of turns passed in the latest battle fought. RPG2000: 'turn' passes after every character (enemies and heroes both) performed an action each. RPG2003: every time a hero or enemy performs an action that is considered a 'turn'.
SaveInventory,steps,f,Integer,0x2A,0,?
SaveTarget,map_id,f,Integer,0x01,0,int
SaveTarget,map_x,f,Integer,0x02,0,int
Expand All @@ -977,11 +977,11 @@ SaveEventCommands,commands,f,Vector<EventCommand>,0x02,,event command list
SaveEventCommands,current_command,f,Integer,0x0B,0,int
SaveEventCommands,event_id,f,Integer,0x0C,0,0 if it's common event or in other map
SaveEventCommands,actioned,f,Boolean,0x0D,False,Event was triggered by the Action Key
SaveEventCommands,unknown_15,f,Integer,0x15,-1,byte
SaveEventCommands,unknown_16,f,Vector<UInt8>,0x16,,byte
SaveEventData,commands,f,Array<SaveEventCommands>,0x01,,array
SaveEventCommands,unknown_15_subcommand_path_size,f,Integer,0x15,-1,size of the 0x16 vector: an array which stores the to be brought into an event code path FIXME
SaveEventCommands,unknown_16_subcommand_path,f,Vector<UInt8>,0x16,,byte Each indentation in the event code corresponds to an entry in the array. When a command such as e.g. Show Choice is achieved; stored in the array entry of the current level; which code path must accept the event. For example: if the player chooses the third entry is '3' (or maybe 2? not tested) stored there. When a 'Case XXX' is achieved command; it is checked whether the value is stored there; the value of the 'Case'-subcommand corresponds. Otherwise the block is skipped. If so then the block is executed and the stored value is set to 255 (probably a double protection if times; although that should never be more Case subcommands are with the same ID. FIXME
SaveEventData,commands,f,Array<SaveEventCommands>,0x01,,array FIXME what is the difference between SaveEvents and SaveEventData?
SaveEventData,show_message,f,Boolean,0x04,False,Show Message command has been executed in the current move route
SaveEventData,unknown_0d,f,Integer,0x0D,-1,Related to move events
SaveEventData,unknown_0d_move_waiting,f,Integer,0x0D,-1,flag which is set when the event is waiting for a move event. FIXME
SaveEventData,keyinput_wait,f,Boolean,0x15,False,
SaveEventData,keyinput_variable,f,Integer,0x16,-1,
SaveEventData,keyinput_all_directions,f,Boolean,0x17,False,
Expand Down Expand Up @@ -1018,7 +1018,7 @@ SaveMapEvent,move_route,f,MoveRoute,0x29,,chunks: RPG::MoveRoute
SaveMapEvent,move_route_overwrite,f,Boolean,0x2A,False,Use custom move route
SaveMapEvent,move_route_index,f,Integer,0x2B,0,Index of MoveEvent command route
SaveMapEvent,move_route_repeated,f,Boolean,0x2C,False,Boolean - Repeating move route has been completed at least once
SaveMapEvent,unknown_2f_overlap,f,Integer,0x2F,-1,Boolean - Overlap?
SaveMapEvent,unknown_2f_overlap,f,Integer,0x2F,-1,Boolean - Overlap? Almost the same as 0x33 (through). 0x2F represents that by MoveEvent the through mode has been activated. 0x33 represents whether the event is permeable straight and no matter which. This is actually only relevant events (not the hero) for example which can be set by an empty event page on translucent (0x33 = true) without having been set by a MoveEvent so (0x2F = false). FIXME
SaveMapEvent,anim_paused,f,Integer,0x30,0,?
SaveMapEvent,through,f,Boolean,0x33,False,Can go through anything
SaveMapEvent,stop_count,f,Integer,0x34,0,?
Expand All @@ -1027,11 +1027,11 @@ SaveMapEvent,max_stop_count,f,Integer,0x36,0,2^move_frequency unless it's a rand
SaveMapEvent,jumping,f,Boolean,0x3D,False,?
SaveMapEvent,begin_jump_x,f,Integer,0x3E,0,?
SaveMapEvent,begin_jump_y,f,Integer,0x3F,0,?
SaveMapEvent,unknown_47,f,Integer,0x47,0,?
SaveMapEvent,unknown_47_pause,f,Integer,0x47,0,used as a kind of pause flag during the event processing. Not quite sure what causes it. FIXME
SaveMapEvent,flying,f,Boolean,0x48,False,Flag
SaveMapEvent,sprite_name,f,String,0x49,'',?
SaveMapEvent,sprite_id,f,Integer,0x4A,-1,?
SaveMapEvent,unknown_4b,f,Integer,0x4B,-1,?
SaveMapEvent,unknown_4b_sprite_move,f,Integer,0x4B,-1,Flag whether an event (the hero is also an event) in the current frame have any movement action has made.
SaveMapEvent,flash_red,f,Integer,0x51,100,int
SaveMapEvent,flash_green,f,Integer,0x52,100,int
SaveMapEvent,flash_blue,f,Integer,0x53,100,int
Expand All @@ -1055,10 +1055,10 @@ SaveMapInfo,parallax_horz_auto,f,Boolean,0x23,False,bool
SaveMapInfo,parallax_horz_speed,f,Integer,0x24,0,int
SaveMapInfo,parallax_vert_auto,f,Boolean,0x25,False,bool
SaveMapInfo,parallax_vert_speed,f,Integer,0x26,0,int
SaveEvents,events,f,Array<SaveEventCommands>,0x01,,array
SaveEvents,events,f,Array<SaveEventCommands>,0x01,,array FIXME what is the difference between SaveEvents and SaveEventData?
SaveEvents,events_size,f,Integer,0x04,0,int
SaveEvents,unknown_0b,f,Integer,0x0B,0,
SaveEvents,unknown_0d,f,Integer,0x0D,0,Related to move events
SaveEvents,unknown_0b_escape,f,Integer,0x0B,0,Flag which is set before a fight if the event is canceled by the struggle for escape. FIXME
SaveEvents,unknown_0d_move_waiting,f,Integer,0x0D,0,Flag which is set when the event is waiting for a move event. FIXME
SaveEvents,keyinput_wait,f,Boolean,0x15,False,
SaveEvents,keyinput_variable,f,Integer,0x16,-1,
SaveEvents,keyinput_all_directions,f,Boolean,0x17,False,
Expand All @@ -1076,7 +1076,7 @@ SaveEvents,keyinput_left,f,Boolean,0x24,False,
SaveEvents,keyinput_right,f,Boolean,0x25,False,
SaveEvents,keyinput_up,f,Boolean,0x26,False,
SaveEvents,keyinput_timed,f,Boolean,0x29,False,
SaveEvents,unknown_2a,f,Integer,0x2a,0,
SaveEvents,unknown_2a_time_left,f,Integer,0x2a,0,number of frames have to wait until the event continues. FIXME difference with 0x1F?
SaveCommonEvent,event_data,f,SaveEventData,0x01,,chunks
Save,title,f,SaveTitle,0x64,,RPG::SaveTitle
Save,system,f,SaveSystem,0x65,,RPG::SaveSystem
Expand All @@ -1090,7 +1090,7 @@ Save,actors,f,Array<SaveActor>,0x6C,,array of RPG::SaveActor
Save,inventory,f,SaveInventory,0x6D,,RPG::SaveInventory
Save,targets,f,Array<SaveTarget>,0x6E,,array of RPG::SaveTarget
Save,map_info,f,SaveMapInfo,0x6F,,RPG::SaveMapInfo
Save,unknown_70,f,Integer,0x70,-1,? chunks?
Save,panorama_data,f,Integer,0x70,-1,Irrelevant; used in game to store panorama data but the object does not have members exported when saved. Mostly an empty object.
Save,events,f,SaveEvents,0x71,,RPG::SaveEvents
Save,common_events,f,Array<SaveCommonEvent>,0x72,,array of RPG::SaveCommonEvent
Equipment,weapon_id,,Ref<Item:Int16>,,0,
Expand Down
2 changes: 1 addition & 1 deletion src/generated/ldb_actor.cpp
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
/* !!!! GENERATED FILE - DO NOT EDIT !!!! */

/*
* Copyright (c) 2014 liblcf authors
* Copyright (c) 2015 liblcf authors
* This file is released under the MIT License
* http://opensource.org/licenses/MIT
*/
Expand Down
2 changes: 1 addition & 1 deletion src/generated/ldb_animation.cpp
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
/* !!!! GENERATED FILE - DO NOT EDIT !!!! */

/*
* Copyright (c) 2014 liblcf authors
* Copyright (c) 2015 liblcf authors
* This file is released under the MIT License
* http://opensource.org/licenses/MIT
*/
Expand Down
2 changes: 1 addition & 1 deletion src/generated/ldb_animationframe.cpp
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
/* !!!! GENERATED FILE - DO NOT EDIT !!!! */

/*
* Copyright (c) 2014 liblcf authors
* Copyright (c) 2015 liblcf authors
* This file is released under the MIT License
* http://opensource.org/licenses/MIT
*/
Expand Down
2 changes: 1 addition & 1 deletion src/generated/ldb_animationtiming.cpp
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
/* !!!! GENERATED FILE - DO NOT EDIT !!!! */

/*
* Copyright (c) 2014 liblcf authors
* Copyright (c) 2015 liblcf authors
* This file is released under the MIT License
* http://opensource.org/licenses/MIT
*/
Expand Down
2 changes: 1 addition & 1 deletion src/generated/ldb_attribute.cpp
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
/* !!!! GENERATED FILE - DO NOT EDIT !!!! */

/*
* Copyright (c) 2014 liblcf authors
* Copyright (c) 2015 liblcf authors
* This file is released under the MIT License
* http://opensource.org/licenses/MIT
*/
Expand Down
2 changes: 1 addition & 1 deletion src/generated/ldb_battlecommand.cpp
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
/* !!!! GENERATED FILE - DO NOT EDIT !!!! */

/*
* Copyright (c) 2014 liblcf authors
* Copyright (c) 2015 liblcf authors
* This file is released under the MIT License
* http://opensource.org/licenses/MIT
*/
Expand Down
2 changes: 1 addition & 1 deletion src/generated/ldb_battlecommands.cpp
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
/* !!!! GENERATED FILE - DO NOT EDIT !!!! */

/*
* Copyright (c) 2014 liblcf authors
* Copyright (c) 2015 liblcf authors
* This file is released under the MIT License
* http://opensource.org/licenses/MIT
*/
Expand Down
2 changes: 1 addition & 1 deletion src/generated/ldb_battleranimation.cpp
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
/* !!!! GENERATED FILE - DO NOT EDIT !!!! */

/*
* Copyright (c) 2014 liblcf authors
* Copyright (c) 2015 liblcf authors
* This file is released under the MIT License
* http://opensource.org/licenses/MIT
*/
Expand Down
2 changes: 1 addition & 1 deletion src/generated/ldb_battleranimationdata.cpp
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
/* !!!! GENERATED FILE - DO NOT EDIT !!!! */

/*
* Copyright (c) 2014 liblcf authors
* Copyright (c) 2015 liblcf authors
* This file is released under the MIT License
* http://opensource.org/licenses/MIT
*/
Expand Down
2 changes: 1 addition & 1 deletion src/generated/ldb_battleranimationextension.cpp
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
/* !!!! GENERATED FILE - DO NOT EDIT !!!! */

/*
* Copyright (c) 2014 liblcf authors
* Copyright (c) 2015 liblcf authors
* This file is released under the MIT License
* http://opensource.org/licenses/MIT
*/
Expand Down
2 changes: 1 addition & 1 deletion src/generated/ldb_chipset.cpp
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
/* !!!! GENERATED FILE - DO NOT EDIT !!!! */

/*
* Copyright (c) 2014 liblcf authors
* Copyright (c) 2015 liblcf authors
* This file is released under the MIT License
* http://opensource.org/licenses/MIT
*/
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2 changes: 1 addition & 1 deletion src/generated/ldb_class.cpp
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
/* !!!! GENERATED FILE - DO NOT EDIT !!!! */

/*
* Copyright (c) 2014 liblcf authors
* Copyright (c) 2015 liblcf authors
* This file is released under the MIT License
* http://opensource.org/licenses/MIT
*/
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