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[WIP] Overall upgrade in Drawables #143
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WilliamQiufeng
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…le bounds for a better detection of drawing.
…ding rect position
22 tasks
…parent's rotation
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Remove SetRenderTarget(null)s and do that only after all scheduled render target draws have been called
Allow sprites to bind to a container that projects
Revert changes to SpriteBatchOptions.cs in 1362c52
* Split render target related code from Sprite.cs to RenderProjectionSprite.cs * Allow extra region of rendering for Containers
…t_uvtosize and p_rendertarget_sizetouv) if they are declared
GraphicsHelper.Align no longer swaps the boundary left and right values when left > right.
…nts. This is to address the compatibility issue introduced from the reverted commits below. Revert "Make Alpha a Drawable property, and allow alphas to be multiplied down to the children drawables" This reverts commit 2b9bb98. Revert "Fix text tint, make alpha animation able to be applied to all drawables" This reverts commit 609b87b.
# Conflicts: # Wobble.Tests/Screens/Selection/SelectionScreen.cs # Wobble.Tests/Screens/Selection/SelectionScreenView.cs # Wobble/Graphics/Container.cs # Wobble/Graphics/Drawable.cs # Wobble/Graphics/Sprites/RenderTargetContainer.cs # Wobble/Graphics/Sprites/Sprite.cs # Wobble/Graphics/Sprites/Text/SpriteTextPlusLineRaw.cs # Wobble/Screens/ScreenManager.cs
Add independent quad transform
… DrawableTransform
Make primitives draw with the same vertices as normal quads, not offset to center
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Game window manipulationA new system for drawing 3D objects with
Drawable3D
and its descendents, separate fromDrawable
. This is intended to be used in modcharts.The system is similar to the design of
Drawable
, expect everything is made 3D..fbx
or.dae
files instead of.xnb
files for future compatibility