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Edit pass after feature team input.
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stevewhims authored Jan 31, 2020
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# ID3D10ShaderReflectionType::GetMemberTypeName


## -description


Get a shader-reflection-variable name(function name contains a typo, should be GetMemberName).

Retrieves a shader-reflection-variable name given the index to that member of the struct type.

## -parameters




### -param Index [in]

Type: <b><a href="https://docs.microsoft.com/windows/desktop/WinProg/windows-data-types">UINT</a></b>

Zero-based index.
Type: **[UINT](/windows/desktop/winprog/windows-data-types)**

A zero-based index to a member of the struct type.

## -returns

Type: **[LPCSTR](/windows/desktop/winprog/windows-data-types)**


Type: <b><a href="https://docs.microsoft.com/windows/desktop/WinProg/windows-data-types">LPCSTR</a></b>

The member name.



The member name in the form of a stringified value of the [D3D_SHADER_VARIABLE_TYPE](/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_shader_variable_type) enumeration.

## -see-also




<a href="https://docs.microsoft.com/windows/desktop/api/d3d10shader/nn-d3d10shader-id3d10shaderreflectiontype">ID3D10ShaderReflectionType Interface</a>




* [ID3D10ShaderReflectionType](/windows/win32/api/d3d10shader/nn-d3d10shader-id3d10shaderreflectiontype) interface
* [D3D_SHADER_VARIABLE_TYPE](/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_shader_variable_type) enumeration

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