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Conflict Resolution
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This one made a lynx cry.
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Novacat committed Mar 28, 2019
1 parent 3256202 commit cf39c61
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Showing 27 changed files with 96 additions and 1,836 deletions.
27 changes: 0 additions & 27 deletions code/__defines/items_clothing.dm
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#define ACCESSORY_SLOT_TORSO (ACCESSORY_SLOT_UTILITY|ACCESSORY_SLOT_WEAPON)

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// Flags bitmasks. - Used in /atom/var/flags
#define NOBLUDGEON 0x1 // When an item has this it produces no "X has been hit by Y with Z" message with the default handler.
#define CONDUCT 0x2 // Conducts electricity. (metal etc.)
#define ON_BORDER 0x4 // Item has priority to check when entering or leaving.
#define NOBLOODY 0x8 // Used for items if they don't want to get a blood overlay.
#define OPENCONTAINER 0x10 // Is an open container for chemistry purposes.
#define PHORONGUARD 0x20 // Does not get contaminated by phoron.
#define NOREACT 0x40 // Reagents don't react inside this container.
#define PROXMOVE 0x80 // Does this object require proximity checking in Enter()?
#define OVERLAY_QUEUED 0x100 // Atom queued to SSoverlay for COMPILE_OVERLAYS

//Flags for items (equipment) - Used in /obj/item/var/item_flags
#define THICKMATERIAL 0x1 // Prevents syringes, parapens and hyposprays if equipped to slot_suit or slot_head.
#define AIRTIGHT 0x2 // Functions with internals.
#define NOSLIP 0x4 // Prevents from slipping on wet floors, in space, etc.
#define BLOCK_GAS_SMOKE_EFFECT 0x8 // Blocks the effect that chemical clouds would have on a mob -- glasses, mask and helmets ONLY! (NOTE: flag shared with ONESIZEFITSALL)
#define FLEXIBLEMATERIAL 0x10 // At the moment, masks with this flag will not prevent eating even if they are covering your face.

// Flags for pass_flags. - Used in /atom/var/pass_flags
#define PASSTABLE 0x1
#define PASSGLASS 0x2
#define PASSGRILLE 0x4
#define PASSBLOB 0x8

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>>>>>>> 9ff8103... Merge pull request #5636 from kevinz000/pixel_projectiles
// Bitmasks for the /obj/item/var/flags_inv variable. These determine when a piece of clothing hides another, i.e. a helmet hiding glasses.
// WARNING: The following flags apply only to the external suit!
#define HIDEGLOVES 0x1
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