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Ragnarok is a 2D engine built on top of Pygame to make game creation easier. While Pygame is a library, Ragnarok attempts to assume the role of an engine, featuring many capabilities that would take a lot of work to create from the ground up in Pygame. The engine is built in such a way that it attempts to be used under any scenario and game environment (i.e. it is generic). It is easy to set up, maintain, and extend for your particular needs. A few of the features Ragnarok has to offer: +2D and 3D Math Library +Sprites for easy rotation, scaling, texture loading, etc. +SpriteSheet and Animation classes +Text objects that can be rotated, scaled, and translated +A customizable 2D Camera +A managed World system that updates, draws, and automatically offsets objects by the camera's translation. +Collision System +Input Handling Systems +Particle Systems +Pool class for efficiently reusing objects +TileMaps
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Game Engine for PyGame
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