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Fluid Simulation Implementation in Compute Shaders using Unity3D
High dynamic range (HDR) image viewer for graphics people
ZEn NOde system - a simulation & rendering engine in nodes
A (not too) small physically based renderer that implements the vertex connection and merging algortihm
a comprehensive collection of video game tech analysis resources
DXIL Decompile tools, can be used by renderdoc dxil shader analyze
crossous / HLSLDecompiler
Forked from Quon/HLSLDecompilerHLSL Decompiler forked from 3Dmigoto, can be used by renderdoc shader analyze
A Unity Project used for Learning GPU Driven Terrain Render
shared source code and resources needed for the samples to run
Shell based fur plugin for Unreal Engine 5
A minimal programming example for a chat server
冈萨雷斯《数字图像处理》第三版-课后习题答案;《数字图像处理(matlab版)》-源代码及图片 DIP
Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
oneAPI Threading Building Blocks (oneTBB)
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
Presentation Material for C++Now 2017
A modern file manager that helps users organize their files and folders.
从零编写游戏引擎教程 Writing a game engine tutorial from scratch
Chinese translation of Bjarne Stroustrup's HOPL4 paper